Tempus Fugit…

Time has flown! last I checked it was the start of July, and I had just released The Hoppy Pops. A whirlwind has rushed by and suddenly it appears to be the start of August! I was remiss with my blog updates in July, many apologies, but life seems to have gotten in the way!

So what have I been doing this last month? Well, freelance writing has kept me rather busy. I have had the pleasure of working on the upcoming Legends of Middle-Earth (probably being renamed Tales from Middle-Earth), for Cubicle 7. As well as getting through a number of pieces for the Infinity: The Role Playing Game, for Modiphius. Lastly, I managed to start a few odds and ends for Devil’s Run, for Red Scar Gaming. It’s been quite a mix: a pinch of classic epic fantasy, a dash of post-human science fiction, and a smidgen of down-and-dirty post-apocalypse.

I have also been getting my next micro-RPG ready, it’s called Owlbear Omelette, and sets you (the players), on a mad dungeon quest to secure an Owlbear Egg for omelette-making purposes. Is it just a drunk dare? Is it to strike a blow to the entrenched hierarchy? Is it just for kicks? You decide! In preparation I made a couple of illustrations for the cover, and have been mulling over which to use.

Option one…
Option two…

Not what anyone would call fine art, but will have to do…

Owlbear Omelette shoud be up and available within the next week or so for those of you who support my Patreon page (and with juicy extras), for everyone else, it will be available a week after that in all the usual places (namely DriveThruRPG and Itch.io).

This month my goals are to finish off the next micro-RPG, and round out some of the freelance work I have still on the docket. I need to get back to design work on Ashmerl, my full-sized fantasy RPG. I also have some fiction I need to get out of my system, for better or for worse, and I’m sure I’ll be distracted by something else along the way. Last but not least, I need to make sure I get more than one blog post out there in August, July was… well, best not said!

Until the next post, happy gaming!

PanOceania…

Bright heights and laser lights, busy days and pulsing nights…

-L-Ease, Maya Star

The PanOceania source book for the Infinity RPG has been released! I wrote the opening chapter and the background to the planet Acontecimento in this book, and as always it is a pleasure to see it after it’s gone into layout and accompanied by art. The team at Modiphius do a fantastic job, and I am very proud to have had a small part to play in the creation of this book. The art work throughout is excellent, and there is plenty of stuff in there for die hard fans of the setting, and for those who want more, more, MORE for their game sessions!

I have had an absolute blast exploring the science fiction worlds created by Corvus Belli. In PanOceania I really hope that game masters and players alike find a mix of enjoyable background material, as well as plenty of ideas and seeds for adventure and mayhem!

PanOceania. The Hyperpower. Life at the top of the G5 nations ensures a certain amount of privilege and power. It also brings its fair share of enemies. Born from an intercontinental alliance on Old Earth that pioneered the race to the stars, PanOceania has led the transhuman revolution without ever once looking back. 

Stewards of no less than three entire star systems and numerous colonies on several other worlds, the Hyperpower is also the largest proponent of ALEPH, the benevolent AI that oversees many of the functions that allow the vast PanOceanian empire to operate. Overseen by ALEPH, their policies set by lobbies, and their faith guided by the Church, most PanOceanians soak up glamorous holovids depicting the herculean might of the latest cutting-edge TAGs or the glorious charge of power-armoured Knights and bask in the sanctity of their technological superiority. 

Scratch beneath the surface of the neon and chrome, however, and all is not as harmonious as the Mayacasts would have you believe. On the ocean planet of Varuna, Libertos fight ever more violently to free themselves from a subversive occupation, whilst all across PanOceania’s territories, dispossessed Ateks struggle for recognition from an interstellar institution that refuses to acknowledge their existence. With new gear and fresh insights on the mightiest of Hyperpowers, this sourcebook will take you deep beneath the sparkling surface of PanOceania’s dazzling exterior.  

  • Details on the three key star systems that are home to the PanOceanian empire: Acontecimento, Neoterra, and Varuna.
  • Focused Lifepaths that allow players to immerse themselves in the diverse aspects of the Hyperpower, including Croc Men, Hexas Agents, and Knights.
  • Additional armour, equipment, and adversaries specific to PanOceania, including the innovative sensarecorder tech, the mighty Seraph TAGs, and stats for several unique adversaries.
  • A treatise on the Helots and their culture, plus several Lifepaths that provide an opportunity to play a member of this enigmatic amphibious race!

PanOceania is available in the Modiphius webstore here!

Satisfaction on Omned III

Earlier this year an adventure I wrote for the Star Trek Adventures line from Modiphius, Trouble on Omned III, was released for sale. The adventure puts the intrepid crew of *insert ship name here* in the middle of a social and medical crisis that could well spill over into armed conflict. I tried to write an adventure that was classically Star Trek, one where science and diplomacy could have as much chance, if not more, of solving the brewing conflict as any feat of arms. The other day I found a review on DrivethruRPG, by Megan R. of this adventure and it made me smile.

I won’t quote the whole thing, which describes aspects of the adventure for anyone who might be interested in buying it (you can see it here), but the last line particularly gave me a thrill:

This is a nicely-constructed adventure that has a real Star Trek feel to it – it’s easy to imagine it as an episode in the show. The party’s actions will have a lasting effect on Omned III.

Review on DriveThruRPG by Megan R.

While it’s satisfying to read that the reviewer thought the adventure was nicely constructed, reading that she believed it had a Star Trek feel to it, that it could be imagined as an episode, was exactly what I was aiming for. I know this adventure won’t be for every group, and that adventures are, by their very nature, subjective, and dependent on the GM and play group. I also recognise that this would never have been released without the wonderful support and work of all those boffins at Modiphius who are part of the excellent Star Trek Adventures team. It is nonetheless nice to read that the feeling I was aiming for resonated with someone! Thanks Megan! I hope your playgroup had as much fun playing this as I did writing it!

The smile I felt as I read those words is a good reminder: I should do more to write about the games and game products I love, and why I love them. Putting those ‘feels’ out there helps share the smile I felt with the writers, creators, artists and team that put the games together.

Haqqislam…

So nice to see some of the books I’ve worked on getting released into the wild. The latest of these is the Haqqislam source book for the Infinity RPG. I know I’ve written it before, but it really is amazing to see all the work of so many talented people coming together into a final product. The Haqqislam source book looks fantastic, and I’m very proud to have been a part of the team that contributed to its creation.

I love the cover art work, but the book is also choc full of great information, background, rules and art.

I worked on the Bourak chapter, and had a lot of fun exploring the planetary home of the Haqqislamite empire. The Bourak chapter is only one part of the book however, many other writers contributed to make this a wonderful source book for the Infinity RPG.

The Haqqislamite movement found traction in a world riven by political turmoil and economic crises. Its greatest messenger, Farhad Khadivar, advocated a new ideology that wove together the many complex threads of the old into a New Islam. This philosophical and theological revision of long-standing interpretations, which shed intolerance and oppressive dogma in favour of humanism and a concept known as the Search for Knowledge, laid the foundations for a golden age of reforms and advancements that propelled a nation across the stars.

Since finding a home on Bourak, Haqqislam has experienced a rebirth of artistic and scientific pursuance that is the envy of their rivals. Gardeners refine terraforming techniques that have reshaped an arid world, doctors perform miracles with pioneering surgery, and biochemists cultivate new synthetic wonders with Silk. Though often considered one of the smallest of the G5 nations, Haqqislam remains unrivalled in several arenas.

A Silk monopoly and extensive trade routes have spawned a nation of traders that often draw the envy and ire of competitors, though the Sword of Allah stands ever ready to smite the enemies of the Word. With new insights into the New Islam and its proponents, this sourcebook will take you further into the Search for Knowledge than ever before!

  • Details on Bourak and its diverse regions — Al Medinat, Funduq, Iran Zhat Al Amat, Gabqar, Norouz, and Alamut.
  • Focused Lifepaths that allow players to tread the Search for Knowledge, including Akbar Doctors, Khawarij, and new Hassassin careers.
  • Additional armour, equipment, and adversaries specifi c to Haqqislam, including the famed Akrep TAGs of the Maghariba Guard, and stats for the enigmatic Husam Yasbir.
  • New rules and campaign guidance for plundering the space lanes as a corsair in the employ of Haqqislam.

The Cost of Greed

It’s very exciting to see a project you have worked on getting closer to release, to see the amazing art work, maps and layout all making the thing pop. The latest update for the Infinity Role Playing Game Kickstarter dropped the other day, and along with it came a PDF for backers, of a campaign I wrote: The Cost of Greed.

Cover art by Francisco Rio

The blurb…

A chance discovery on Paradiso leads to the uncovering of a VoodooTech smuggling ring, with the clues pointing to an intelligence agency or corporation. Follow the rabbit hole, follow the money, and the trail of breadcrumbs may soon provide clues to a plot that could put the entire Human Sphere at risk.

The Cost of Greed is a mini-campaign of five non-linear adventures that provide the characters with a chance to meet, work alongside, and challenge the key characters from Corvus Belli’s Dire Foes Mission Packs 1 to 5.


• First Domino: Follow the trail of a smuggling ring trafficking
VoodooTech from Paradiso to the crowded streets
of Yinquan. Will the tight-lipped Yănjīng be involved,
or perhaps the shady MagnaObra corporation?


• Ice and Fire: Seeking clues to the architect and purpose
of the smuggling ring, the characters will need to brave
the icy cold of Svarlarheima to find the answers they seek.


• Quantronic Noise: A hacking cell operating from
an enclave on Bakunin are a key factor to the operation.
Their ability to manipulate the characters’ patinas,
however, may flip the Wilderness of Mirrors on its head,
creating enemies of both civilians and friends.


• Hot Sands: Chasing an executive for intel she’s
hiding will lead the characters into a fight to survive
on the Silk Route, but her enemies could prove more
overwhelming than expected.


• The Black Box: With the very war on Paradiso under
threat and the safety of the Human Sphere at stake,
infiltrating the operational centre of the cabal
responsible could turn disaster into victory.

Key to these adventures was providing scope for the players to meet and interact with well-known characters from the Infinity universe. The missions in The Cost of Greed begin in parallel with the Dire Foes Mission Pack 1, and then spiral from there, drawing in the main characters from Mission Packs 1-5. I hope those GMs and players who manage to play through this campaign find a little of something for everyone. Each adventure aims to allow different player character’s to shine, and hopefully offer some interesting challenges along the way!

I’ve written this before: it’s one thing to see the words on a computer screen, and it’s entirely another to see everything come together in layout, with art, style, maps and so on, in place. It reminds you that something like this is a team endeavor, a fact that is easy to forget when you’re knocking away at the keyboard in the privacy of your own home. Scrolling through the PDF I am reminded how talented the pool of people at Modiphius is, and I for one am greatly impressed (though naturally, I’m biased)!

The Cost of Greed PDF is currently available to backers of the Kickstarter, but it won’t be long before the files are off to the printers, and then the book, as a physical item, will see the light of day.

The PDF will soon be available to purchase from the Modiphius online store, followed in due course by the physical book.

I thoroughly enjoyed writing this campaign, and I hope anyone who reads or plays it gets as much fun from it as I did!

Trouble on Omned III

Trouble on Omned III is an adventure I penned for the Star Trek Adventures role playing game, published by Modiphius. I am thrilled to see it hit release!

You are called away from a routine science mission to intervene and mediate a dispute that has erupted on Omned III, on the border between Federation space and the Talarian Republic. Inhabited by the Shean, Omned III is teetering on the brink of civil conflict. While few in numbers, the Shean possess an insular and rigidly structured society, with the ruling and military classes living in a single large space station while the working classes live on the planet’s surface.

The Shean of Omned III are infected with a subtle parasite that manifests as an apparent genetic disorder, which they call the ‘Omned Curse’ meaning that they age at a vastly accelerated rate.

A vaccine farmed on the surface of Omned III prevents this debilitating disorder from taking hold but in the last month, the vaccine shipped from the surface has failed to take effect. With unprotected newborns suffering, and recent cases of the disorder beginning to activate in adults, tensions between the upper and lower castes are at a breaking point.

As the situation deteriorates even further, can you find a way to avert Shean civil war and help find a cure for the Omned Curse?

While a plain Word document is nice enough, it can’t match a nice LCARS layout!
(which was designed by Matthew Comben and laid out by Thomas Deeny).

Trouble on Omned III is the fourth adventure I have written that has made it to release, with another five, for the Infinity Role Playing Game, on the way. I hope those people who play it have at least half as much fun as I did writing it!

You can find Trouble at Omned III in the Modiphius online store, here. Or on DriveThru RPG, here.