Rascals is a science fiction table top role playing game of action and adventure. The game system uses traditional playing cards and poker chips, and is designed to bring the tension, twists of fortune, and calculated gambles of action adventure stories to the fore. Rascals is ideal for 2-5 players, including the GM.

You are Rascals: ex-special forces, spies, or crooks. Hard boiled types who worked together in the hottest zones during the former unpleasantness. You were some of the few who managed to get out, make a new life, but something has changed all that…

Now the old crew is together again, you Rascals who survived the bloody final years of terrible war, have been pulled back. An abominable plot is unfolding in secret… 

From high-tech cityscapes to shattered habitation domes, through the heaving corridors of stations in chaos to empty transfer stations and the broken worlds beyond… Where will your path lead, and what awaits at journey’s end?

Rascals includes all the rules required to play, from character creation to general rules, as well as rules for space ships and vehicles. It even includes a problem generator to get you into the game straight away…

You can find a free DLC to play Rascals online through TableTop Simulator here (you still need a copy of TableTop Simulator). This DLC includes all the cards, chips, editable character sheets, and other game sheets you might need to play Rascals online.

You can find all the character sheets and other goodies on our Downloads page here.

Rascals was shortlisted as a finalist in the 2021 Freeplay Independent Game Awards.

Third Party License

Did you know you can create your own hacks, adventures, settings, or other creative content for free or for sale without Caradoc Games taking a cent? Rascals is available under the Caradoc Games Third Party License! Check out the terms of the license here.

Operation: Bramble is an adventure module for the Rascals role playing game. It includes a player handout outlying the mission objectives and perceived threats, as well as a sections for the House (GM), detailing three possible adversary groups the players could encounter.

Each adversary group is described, alongside their objectives, and how they plan to execute the operation. Each adversary presents a different style of threat, which allows flexibility in how the adventure unfolds, depending on what sort of game a play group wants.