The Game of Clocks

The time has come. I will be running Blades in the Dark soon. This is a game I have loved the sound of for some time, it’s a game I’ve had on my shelf for some time, and it’s a game I’ve looked forward to playing/running for some time.

Famous for the use of clocks, a clever mechanism for tracking extended tasks, background effects, or pretty much anything else your creativity can apply it to (which seem to have originated in Apocalypse World, but really come to life in BitD). Blades in the Dark strikes me as the game of clocks for another reason: it is game system that feels like a set of intricate and interacting cogs and wheels.

Blades is undoubtedly a clever game, it is well designed, and I love the intricacies that seem to flow out of the system (I am yet to run it – this is a view after reading the rules only). It feels like a deeply thematic game, and one where every mechanism feeds into creating a style of play that fits its very evocative setting.

But…

I’ll be the first to admit: I am pretty terrible at reading rules. I rarely read a full rules book, even for games I have run extensively. I too often skim read, skip sections, and don’t bother reading whole sub-systems until I need to know them, and even then, well, see above. I am not a huge fan of crunchy and detailed rules sets. At the same time I absolutely love games that lean into their themes and settings. Blades pulls me in two different directions. On one hand the many many interacting elements have my brain screaming at me to back out while there is still time. On the other I am deeply curious and almost morbidly fascinated to see how all the little wheels look when spinning together.

This is not meant as a criticism of John Harper or Blades in the Dark by any means, Blades reads like a piece of masterful design, and I admire what it sets out to do immensely. It’s just that over the years my tastes in role playing games have leaned further and further toward smaller games and simpler systems.

I fully intend to run the game, my game group is excited to play it, and I am excited to run it. But every time I pick up the rules book a part of my mind cries out in desperation. Why? Because this is not the sort of system I typically like to run. At the same time it is exactly the sort of system I like to run. Go figure.

Blades in the Dark is a clock. All the little cogs and wheels so intricately placed together look like they work as one. Spinning or tweaking one feels like it will affect the whole piece. I am excited to see it in play: to leverage this to alter that, to turn one cog to see what happens to the wheel, but I am fighting myself to get there, my mind telling me to put the book down and find something else to do.

At some point I’ll have to revisit this post and write about how it all goes down. Hopefully well… like a clock ticking down, it’s only a matter of time before I find out!

Venture into the Frost!

The digital files for Ganymede Outriders have been fulfilled!

If you backed Ganymede Outriders, you should have received emails from Itch and DriveThru will access to your copy of Ganymede Outriders, and the linked files!

If you have the opportunity, please consider leaving a rating on Itch and DriveThruRPG – every rating helps increase visibility, and means more people are likely to find and play Ganymede Outriders.

I am thrilled to be able to release this game, and it’s down to the support of our backers. Thank you! I hope you get even a fraction of the enjoyment from reading and playing Ganymede Outriders as I have in creating it.

If you didn’t back Ganymede Outriders, and are keen to see what it’s all about, you can find it on Itch here, and on DriveThruRPG here.
 

What have backers got so far?

Ganymede Outriders

The core rules are a 40 page A6 sized book, including background on Ganymede, and all the rules required to play.

A Call for Help

A 24 page A6 sized PDF adventure, with interior art and map by yours truly, and additional rules on racing.

Let the Cards Fall

A whopping 40 page A6 sized PDF, with additional information on the setting of Ganymede Outriders, and 14 adventure outlines inspired by the weird and wonderful imaginations of our Commander level Backers.

Example of Play

Is… well it’s exactly what it says in the title!

The Drift System

A PDF document perfect to send to players, or to use a reference when creating your own spin off material/games. It includes all the rules for the Drift System used in Ganymede Outriders, as well as some additional commentary on why the rules exist, or how they might be modified.

Sheets

The two page character sheet and single page vehicle sheet for Ganymede Outriders.
 

So what’s next for Ganymede Outriders?

Once the print copies have been delivered here at Caradoc Games, I’ll begin fulfillment to all Outrider and Commander level backers. For anyone who missed out, and wants a physical copy, they’ll be available from the Caradoc Games website, and from Indie Press Revolution and Exalted Funeral after I have finished fulfillment to backers.

With the ‘Drift System’ file in the downloads, and with Ganymede Outriders available for use under the Caradoc Games License, I hope that anyone who is keen takes the opportunity to create their own content for Ganymede Outriders, or utilising the Drift system. If you do – make sure to let me know so I can celebrate and share!

I plan on kicking off a ‘Drift Jam’ on Itch.io later this month, and would invite everyone to consider creating something for the jam – whether it’s a business card with a table of crazy Ganymede Events, an adventure, or a spin-off hack of the game system or setting – I’d love to see it!
 

What’s next for Caradoc Games?

Aside from the above? Well…

Behind the scenes I’ve been working on our next game: ‘With Every Fibre‘. This is a fantasy game set in the city of Fasthold – a once floating city that has crashed to earth in an unknown landscape. Adventures can take place in the fortress of Fasthold itself, in the dangerous mines and tunnels beneath Fasthold, or in the unknown wilds beyond the shadow of the city… 

This is another A6 game, with a full unique system and setting in one book. I’ve been playtesting this one for a while now, and am really excited to share more in upcoming months. It’s also the first game I’ve released where I have drawn all the art!