I feel good, I feel nervous…

I blogged last time that I had three projects lined up as a part of my freelance work on the Infinity RPG. The first has been drafted and submitted. Yay. It feels good.

Infinity RPG Core-Book

Writing every night can sometimes be a chore. The sense that you just want to do something else, anything else, can creep in and cause you to procrastinate. I’ve had my share of that feeling, the desire to scroll through Facebook or Twitter, to read something, clean up, paint some miniatures, get some games played, watch Netflix or a thousand other things. Sometimes it feels like drudgery, to force yourself to write.

With every night finished though, and that 1000-2500 words written (my current nightly goal), I do feel good. Glad that I made myself do it on those nights when I wasn’t feeling inspired or was feeling particularly distracted. Getting to the end of a draft feels good. It feels really good. Attaching the document and sending it off to my editor, hitting send, it feels great.

Then the waiting begins. The nervous part of the process. I know that some of what I’ve written will need to go, need to be cut or rewritten because of the quality of the words or the lucidity of the text or the relevance to the overall document. This is especially true when working on the intellectual property of someone else. Infinity is owned by Corvus Belli, and Modiphius are producing the role playing game. I freelance for Modiphius.

What I write goes to the line manager at Modiphius, who will comment and edit. It goes to the person responsible for checking the setting at Modiphius, who will comment and edit. I may rewrite at this stage, depending on the number of edits or rewrites required. Or it may go directly to Corvus Belli, the IP holder. Gutier at Corvus Belli will run through the document with a fine toothed comb, and make sure the background and information I have laid out fits the world he has created. He will comment and edit.

The nervous wait comes after the good feeling you have when submitting. I’m not concerned about comments on my writing, those help me get better and can be fixed, but I am hopeful above all else that what I have written serves the purpose of the book well. I am concerned that what I’ve written services the background as envisaged by Gutier well. Those are the things that are the benchmarks for success as far as I am concerned. Making the book good and useful. Making sure it services the gamers who will eventually buy it and read it and play games based on the information it contains. Making sure the words and colour I have added to the setting does justice to Corvus Belli and Gutier.

Fingers crossed they do. Until I get the email back though, it’s pointless to worry overmuch. On to the next thing…