Infinitely more…

It’s been a little while since I wrote about anything other than my latest game: Corsairs, but other things have been happening as well!

In the last few months three new source books have been released as a part of the Infinity: The Role Playing Game line. Going back over my spread sheets, across the three latest source books I wrote 7 chapters, totaling a little more than 53,000 words. It’s nice to finally see them released!

I have to say the cover art for these books is fantastic, and I am immensely proud to have contributed to all three of these source books. With the number of books left to produce from the Kickstarter dwindling, I wonder how long I’ll be working on Infinity. I can’t say at this stage, but I have enjoyed my time exploring and helping to expand this universe!

On to the books!

Mercenaries

Soldiers of fortune, bodyguards, pirates, cut-throats, and heroes. The worst villains and the greatest heroes of the G5 can all be found in this great melting pot of freelancing warriors. From the flickering bulbs of Novyy Bangkok’s fighting pits to the luxuriant skyscrapers of San Pietro, there is always someone willing to pay for their problems to be met with belt-fed subtlety and under-barrel discretion. Lone wolves, invisible techno-pirates, and even squads of murdering reavers, the mercenaries of the Human Sphere follow age-old traditions and work for the highest bidder, adapting and using all the latest technologies. Strangers to the ideals of patriotic love or loyalty, hard cash—or even better, solid quantronic credit accounts!—is the way to their hearts, and even more cash is the key to their loyalty.

 From the construction of the first orbital elevator to the ongoing conflict in Paradiso, many factions have turned to mercenaries for cost-effective violence and intimidation. Whether escorting doctors and refugees out of Ghezirah, providing close protection for paranoid executives across Neoterra, or brutally resolving a miner’s strike in Human’s Edge, the mercenaries of the Human Sphere will take your money and get the job done. Never have mercenaries been in higher demand thanks to the political situation in the various theatres of the Sphere, and both Hypercorps and G5 governments employ the services of these soldiers for hire. Sometimes in the open, sometimes undercover, it seems these lords of war are a necessity in the power games of the future.

But the life of a merc isn’t all bullets, venture onto the War Market where the cold and pragmatic business of war has never been so civilized. Meet Free Company Captains and review their units according to their performance both in the battle and in Maya. Your preferred company may be cost effective, but are they giving their extra with the WarCors and livestreams? Because in the Human Sphere, everything is about how good you look to the public!

The 114-page full colour Mercenaries PDF Sourcebook includes: 

  • Information on six of the major mercenary companies in the Human Sphere plus independent units such as the glamorous Foreign Company, the despicable Ikari, the discreet Spiral Corps, and the formidable Dahshat Company.
  • Rules and guidelines to develop your own career in the War Market, plus Lifepaths for Warmongers, Wardrivers, Recruiters, Arms Dealers, and others.
  • Weapons, equipment, and vehicles to kit your up-and-coming mercenary troops in order to fulfil their latest contract including antitank weapons, supplies, enhancement drugs, and pulpibeer!
  • Detailed rules on how to create your own Free Company and play a campaign focused on mercenaries.

Paradiso

We have fun, games and the bloodiest war in the Human Sphere! One of the most fertile planets known, living in this angry planet is a test for the hardiest settlers and warriors. Keep your wits about you or the jungle, its inhabitants or something worse will swallow you whole in an instant.

Hiding a tragic and terrible past, Paradiso is home to dark secrets and intrigue. Even before the NeoColonial Wars, the jungle planet has been the theatre of brutal conflict, destined to loom through the histories of numerous civilisations, human and alien alike. Never have the stakes been so high for Paradiso is the grandest trophy in the Sphere. Not only for the vast wealth offered by the system itself but with wormholes connecting to two alien powers, Paradiso is a Rubicon that if lost would lead to the Downfall of the Human Sphere.

Fame, glory and fortune wait for those brave or foolhardy enough to risk the dangers of Paradiso, so gear up and don’t miss the next Orbital Elevator planet side! Join the Human Sphere’s mightiest warriors and try to stop the Evolved Intelligence’s onslaught or lose yourself in populous cities under siege while you try to figure out who the infiltrated spy is feeding information to your enemies. Make sure you bring all your best equipment and don’t forget your bathing suit, for things are about to get hot in the Meat Grinder also known as Paradiso.

The Paradiso Sourcebook includes:

  • Information on Paradiso system, from the binary stars Nakula and Sahadeva to Orgoglio and Purgatorio asteroid fields, intriguing planets like Virgil, Dante, Ugolino, Beatrice and more!
  • Details on the current situation in the Paradiso theatre, the race for the last known Cosmolite in the planet and the truth behind the Penny Arcade.
  • Rules and guidelines to play your own Paradiso based campaigns including jungle warfare, terrain and the background of all three Combined Army Offensives in the system!
  • Weapons, equipment and vehicles to prepare for your jungle escapades: caltrops, machetes, flamethrowers, jammers and missiles! Lots of missiles!
  • Detailed rules on how to organize encounters in the dark jungles of Paradiso, wicked bandar-logs, cauchemar cats, nematodes, yorogumo. Brutal vegetation and deadly fauna are just some few of the dangers the paradise planets holds for you!

Combined Army

From the darkest reaches of the galaxy, an implacable tyrant looms slowly and inexorably, searching for intelligent races, studying them, contacting them, and ultimately absorbing them. Behold the Evolved Intelligence, an alien virtual entity bent on achieving the godlike state known as Transcendence. To reach its objective, the EI will use every tactic and strategy necessary to increase its almost infinite knowledge of the universe. This includes shrewd political alliances, peaceful unification, and where necessary, all-out war.

The Combined Army sourcebook gives players the opportunity to approach the Paradiso conflict from the other side and GMs a vast array of information to better understand the implacable enemy of the Human sphere.

This 112 page PDF features: 

  • History of the Combined Army, the different races composing it, their strategies, armed divisions, and the terrible secrets of this ever growing empire.
    • Details on the true nature and origins of the Combined Army’s omnipresent leader—the feared and worshipped Evolved Intelligence. Learn about its drives, ambitions, and trepidations!
    • Rules and guidelines to play several of the Combined Army’s warrior races! From the violent Morat, to the cruel Shasvastii, vengeful Sygmaa, and traitorous humans!
    • Weapons, equipment, Voodoo Tech, and more! Enough gear to wage war on those who would dare turn their backs to the EI and the Transcendence project!

A Post-Apocalypse for Hire

In between numbly scrawling through Twitter and news updates about the state of my country and the world at large, trying to focus on what remote learning might look like for my class next term, and attempting to keep my kids entertained, there have been a few little rays of sunshine…

Red Scar Publishing just released Devil’s Run, a role playing game set in a post-apocalyptic America. The game is designed to use it’s own spin on the Modiphius in-house 2D20 system, with additional support for playing using the Savage Worlds system. I had the opportunity to write various bits and pieces for this core book, and while I had a lot of fun writing some of the background material, the piece I think I am most proud of is the section on group creation which can be found at the end of the character creation chapter. I really enjoy the 2D20 system, and obviously, yes, I am biased. Having said that, I really do like the in-game economies at work between the players and the game master, it adds a lot of story and agency to the game experience.

Devil’s Run is a lot of fun. I know this game has been a labour of love for Marc over at Red Scar, and it shines through every aspect of the game. I am thrilled I had the opportunity to work on it, and even more thrilled that Marc has the opportunity now to take a breath, and enjoy the feeling of having it out in the world. Who am I kidding, Marc is too busy to get to take a breath… but the sentiment remains!

Like everything everywhere at the moment, the production and shipping of the physical game is being held back by the global pandemic. Devil’s Run is available digitally on the Red Scar website, through DriveThruRPG and through the Modiphius Webstore.

Alongside the release of the core rules book, the first of the Collaborative Campaign adventures has been released online. I had an absolute blast developing and writing this adventure, and I hope anyone who has a chance to play it has half as much fun as I did! Life and Death (Echoes) is the name of the campaign, and the first adventure is called Out of the Night. My playtest group caused absolute mayhem (not unusual) when we were testing this adventure, and my fingers are crossed that anyone who gets the chance to play it leaves an equal amount of wreckage in their wake. If you’re a GM who’s planning to run this adventure, I hope you get a kick out of the Scene headings… and that they help set the appropriate mood!

You can find this adventure on the Red Scar website and Modiphius webstore, and on DriveThruRPG here.


Lastly, some news for the Infinity Role Playing Game, from Modiphius and Corvus Belli: the Mercenaries book is very soon to be released digitally. Like Devil’s Run the physical copy will need to wait, but very, very soon the book will be available from all the usual online conveyors of digital RPGs.

I wrote a few of the chapters in this book, and tried to sow a whole collection of adventure ideas and seeds throughout. There is a lot of awesome background material, a ton of neat equipment, some excellent rules and guidelines for running a mercenary company in the Human Sphere, and a whole bunch more! Plus, the cover art, by Bagus Hutomo, is just stunning!


That’s enough from me tonight, where ever you are, whether you made it this far or otherwise, I hope you’re safe, well, and looking after yourself!

2019 – Achievements…

2019 is on the verge of passing, and before the new year gets underway, with the related slew of ‘goals for the coming year’, I thought I’d jot a few notes down about the year that has passed. Every year, like many others I set down some goals. Reading back over my posts from January, my goals vacillated, I wasn’t sure whether to pursue my fiction writing, my freelance work, or work on my own games. In the end I settled on the idea of working on my own games, and continuing with my freelance work, albeit, winding it back a touch. So how did these things go?

Caradoc Games

2019 saw the founding of Caradoc Games, with a logo, a business name, and all the funky official things that go alongside it. It saw this website renamed twice, and shift through three domains to the current caradocgames.com.

After I finally settled on producing some games and work of my own I started with development on a large fantasy RPG I had begun in the latter months of 2018: Ashmerl. Ashmerl has only seen a small amount of work over the last six months, including an early playtest that suggested I need to change a few core elements, this is something I intend to come back to, as I am a big fan of both the setting and the character creation system I devised. I’ve recently started to play around with some various ways to fix the issues I felt existed in the system, and some interesting mechanical alterations to other rules aspects. It is something that will feature heavily in 2020, I hope.

Despite not making a lot of progress on Ashmerl, I wasn’t idle, and released four micro-rpgs: Freedom or Toaster, Brigands of Sherwood, The Hoppy Pops, and Owlbear Omelette. I’ve also managed to finish off the rules for a slightly larger micro-rpg called Corsairs, which I hope will be released through the Kickstarter Zinequest… we shall see!

These four games were released through Patreon, on DriveThruRPG and on Itch.io, and links to all these places can be found on the Downloads page.

As of the time of writing this these games have collectively been downloaded over 500 times, with twice as many downloads through DriveThruRPG than Itch. Altogether I have made about $25 USD from these games, with a majority of the money actually made coming from when Owlbear Omelette and Brigands of Sherwood were a part of the indie-RPG Colludium bundles, put together by the most excellent Marcus Shepherd.

No, that’s not a lot of money, but since all four titles are available as pay what you want, it is more than I was expecting. Here are some of the stats, for those interested:

The most successful of my games so far has been Owlbear Omelette, it has been downloaded 160 times, 117 on DTRPG, and 43 on Itch.io. It has also made the bulk of the money, with $11 from DTRPG and $5 from Itch.

Second most successful has been Brigands of Sherwood, downloaded some 149 times, 109 of those on DTRPG and 40 on Itch, and raising $1.10 from DTRPG, and nothing on Itch.

Freedom or Toaster comes in next with 146 downloads, 82 from DTRPG and 64 from Itch. Interestingly it is my most popular game on Itch, and most regularly downloaded, even in more recent months. It has netted $2.00 from Itch, and nothing from DTRPG.

My least successful game has been The Hoppy Pops, which is a shame, because I really quite like it. I wonder if my choice of running with a coloured cover that looks (well, is) very amateurish has hurt it’s chances. I did have a sketched version, but felt this lurid colour suited the theme better. Not a choice I would repeat. It has been downloaded only 64 times, 49 on DTRPG and 15 on Itch, and has made no money.

All of the games I have released have been rated one time each on DriveThruRPG, and not at all on Itch. Ratings and comments really do help, I know it’s something I rarely do, and need to strive to do more often, but they are useful, and help draw eyes to a game.

So why talk so much about revenue when I made the choice of releasing all these games as ‘Pay What You Want’ (PWYW)? Well, because the purpose of releasing these games for free was ultimately in the hope that people would head to my Patreon account, where they could find the expanded versions, and automatically get copies of games as they were released. Which leads me to my next thing…

So far this year my Patreon efforts have been a dismal failure. I have one Patron, and that is a friend of mine (thanks Will!). I don’t necessarily think the idea of releasing micro-games to lead people to Patreon is a bad idea, I have only really just started, and so I don’t think I have given it a fair chance. I also need to make sure I aim to release one small micro-rpg a month, and something larger (like Corsairs will be) every couple of months. Yes, I have had no luck with Patreon this year, but it’s something I will come back to and put more thought into for 2020. I need to work out what I can be doing better on that front.

Hardest of all this year was finding time to playtest, this has been a continual struggle, and something I want to come back to talk about in more detail at a later date. But man, it is hard to find the time to playtest! Games rely on playtesting to smooth the kinks and see what falls apart. Playtesting relies on having willing participants and time, and the latter particularly has been very difficult to shoe-horn in around all of life’s other commitments. This is a topic that I will come back to later, but between family, friends, gaming, freelance writing, and working on my own games, getting in the playtests has been tough going! Speaking of one of these pressures…

Freelance Work

In 2019 I wanted to cut down on the freelance writing I have been doing and focus more on my own material. I managed the first, and partially managed the second. Despite cutting back, over the course of 2019 I submitted 14 pieces of freelance work to 3 companies, totaling more than 78,000 words.

The largest portion of my focus has continued to be work for Modiphius on the Infinity Role Playing Game line. For this line I wrote 7 pieces totaling nearly 60,000 words. My favourite piece to work on was a chapter for the upcoming Tohaa book, and I hope those that get it will enjoy it as much as I did writing it (no hints yet).

Next was Red Scar, writing for the Devil’s Run role playing game. I submitted 5 pieces to Red Scar, and my favourite piece was a hard-to-decide draw between the first adventure in the upcoming Living Campaign, and the group creation rules that can be found in the core rules book.

The last, with a little sadness, includes my work on the now cancelled The One Ring second edition role playing game. Of these, my favourite was the first, a background piece on the Mountain Pass in the Misty Mountains. Yes, I got paid for my work, but I still saddened that I won’t ever get to see it in print!

It has been nice seeing much of the work I have written over the last three years released in 2019. A slew of sourcebooks for Infinity, and an adventure for Star Trek Adventures that I am rather proud of (Trouble on Omned III). These are available as PDFs and most of them are also available as physical books. I won’t be getting my physical copies until the line is finished, but I am very much looking forward to it!

2020 will start busier than most years, I have a piece for Infinity to write, and several more waiting for outline approval. But… all the books for the Infinity kickstarter are nearly written, will there be more? What will the future hold for the line, and where will my place fit in it? This game line has been a main focus for me for three years, and in that time I have written more than 200,000 words for it, spread across more than 18 releases. This has included 8 adventures and a host of background material. 2020 will be an interesting year for freelance, and whether I go looking for other work or choose to refocus any spare time on Caradoc Games has yet to be decided.

Blogging

This is the fiftieth post made this year, so I have managed to keep ahead of my goal, which was to write about 4 posts a month. The most popular post this year was a piece I wrote about rates in the freelance industry, and I have more to say on the subject, something I’ll carry forward next year. Traffic here is slower than I would like, so I need to do a couple of things to shift that. Firstly I need to post more regularly. That doesn’t mean more often, but instead means I need to create and maintain a regular schedule. Secondly I need to write more posts that are useful, useful to others reading this site. It is no coincidence that my most viewed posts are about aspects of the industry that may be of interest to those experienced RPG freelancers, curious would-be freelancers, or interested observers. These posts have also gained me the most feedback, some supportive, some critical, and this is something I would like to reflect on at some point.

Overall I have been pleased with my output on the site, and just need to ensure I space things out more evenly, and post on a more scheduled basis.

Phew, well I think that’s more than I intended to say, but that covers some of things I have managed over the course of the year. Some of these pose interesting challenges to overcome for 2020, and topics I’ll come back to in the new year. For those who have read any of my posts (or have had the stamina to make it this far), thanks very much for stopping by! I’ll see you in 2020!

All Hail the StateEmpire…

Just released in the Modiphius store is the YuJing sourcebook for the Infinity RPG. I wrote the Yutang chapter in this book, which is all about the home planet of the YuJingese StateEmpire, and the seat of Imperial power. I had a lot of fun writing it, and I hope that any prospective players or GMs that read it, have just as much fun with the material, as I did.

As always, every book released for an RPG is usually the work of a large team of people, from writers to artists, from editors to layout artists, and everyone else. They are a big undertaking, and the end product is the culmination of many combined efforts. I am very proud to have been a part of the team that put this together, and if you get it, I hope you love it as much as we have done!

Yu Jing. The StateEmpire. Governed by the Party and policed by the Emperor, the balance of the two makes this powerful G5 nation greater than the sum of its parts. Late as they were to the great space race that led to humanity proliferating amongst the stars, the people of Yu Jing have worked doubly hard to ensure they step beyond the long shadow of their nearest rival and rise to eclipse it. 

Viewed all too often with misunderstanding and mistrust from without, the Yu Jingese view themselves as a powerhouse nation that has the best interests of its citizens at heart. Wholly committed to spiritual and economic betterment so that they might serve as a beacon for the entire Human Sphere, the StateEmpire strives hard to be at the forefront of every arena it enters into. On the battllef eld, innovative servopowered armour designs are providing the StateEmpire Army with a superior advantage, while cutting-edge technology such as the Sù-Jiàn Immediate Action Unit is changing the face of Remote-led warfare. 

Not all is as harmonious as the Party’s propaganda would lead you to believe, however. Citizens slip through the cracks of society, instead turning to crime to boost their status. The fractured ninja clans, who of course do not exist, now fight a shadowy war for dominance in the wake of the Uprising. And the Emperor of Great Japan has torn his citizens free of an oppressive regime that treated his people as second-rate at best. 

Offering never-before-seen insights on the Jade Empire, this sourcebook will take you far beyond the Yu Jing’s veil of mystery. 

  • Details on the two key planets that have become the foundation of the StateEmpire: Shentang and Yutang.
  • Focused Lifepaths that allow players to immerse themselves in the diversity and duality of the StateEmpire, including Imperial Agents, Ninjas, and Those Without Name.
  • Additional armour, equipment, and adversaries specifi c to Yu Jing, including the deadly Neokatana, the ground-breaking Sù-Jiàn Immediate Action Unit, and stats for several unique adversaries.
  • Various discourses on the far-reaching effects of the hard-fought Uprising that led to the recent secession of Great Japan, plus several Lifepaths that provide an opportunity to play an agent of Emperor Hiroshi’s will.

You can get the YuJing sourcebook as a physical book, and as a PDF. You can also find it on DriveThruRPG.

Tempus Fugit…

Time has flown! last I checked it was the start of July, and I had just released The Hoppy Pops. A whirlwind has rushed by and suddenly it appears to be the start of August! I was remiss with my blog updates in July, many apologies, but life seems to have gotten in the way!

So what have I been doing this last month? Well, freelance writing has kept me rather busy. I have had the pleasure of working on the upcoming Legends of Middle-Earth (probably being renamed Tales from Middle-Earth), for Cubicle 7. As well as getting through a number of pieces for the Infinity: The Role Playing Game, for Modiphius. Lastly, I managed to start a few odds and ends for Devil’s Run, for Red Scar Gaming. It’s been quite a mix: a pinch of classic epic fantasy, a dash of post-human science fiction, and a smidgen of down-and-dirty post-apocalypse.

I have also been getting my next micro-RPG ready, it’s called Owlbear Omelette, and sets you (the players), on a mad dungeon quest to secure an Owlbear Egg for omelette-making purposes. Is it just a drunk dare? Is it to strike a blow to the entrenched hierarchy? Is it just for kicks? You decide! In preparation I made a couple of illustrations for the cover, and have been mulling over which to use.

Option one…
Option two…

Not what anyone would call fine art, but will have to do…

Owlbear Omelette shoud be up and available within the next week or so for those of you who support my Patreon page (and with juicy extras), for everyone else, it will be available a week after that in all the usual places (namely DriveThruRPG and Itch.io).

This month my goals are to finish off the next micro-RPG, and round out some of the freelance work I have still on the docket. I need to get back to design work on Ashmerl, my full-sized fantasy RPG. I also have some fiction I need to get out of my system, for better or for worse, and I’m sure I’ll be distracted by something else along the way. Last but not least, I need to make sure I get more than one blog post out there in August, July was… well, best not said!

Until the next post, happy gaming!

PanOceania…

Bright heights and laser lights, busy days and pulsing nights…

-L-Ease, Maya Star

The PanOceania source book for the Infinity RPG has been released! I wrote the opening chapter and the background to the planet Acontecimento in this book, and as always it is a pleasure to see it after it’s gone into layout and accompanied by art. The team at Modiphius do a fantastic job, and I am very proud to have had a small part to play in the creation of this book. The art work throughout is excellent, and there is plenty of stuff in there for die hard fans of the setting, and for those who want more, more, MORE for their game sessions!

I have had an absolute blast exploring the science fiction worlds created by Corvus Belli. In PanOceania I really hope that game masters and players alike find a mix of enjoyable background material, as well as plenty of ideas and seeds for adventure and mayhem!

PanOceania. The Hyperpower. Life at the top of the G5 nations ensures a certain amount of privilege and power. It also brings its fair share of enemies. Born from an intercontinental alliance on Old Earth that pioneered the race to the stars, PanOceania has led the transhuman revolution without ever once looking back. 

Stewards of no less than three entire star systems and numerous colonies on several other worlds, the Hyperpower is also the largest proponent of ALEPH, the benevolent AI that oversees many of the functions that allow the vast PanOceanian empire to operate. Overseen by ALEPH, their policies set by lobbies, and their faith guided by the Church, most PanOceanians soak up glamorous holovids depicting the herculean might of the latest cutting-edge TAGs or the glorious charge of power-armoured Knights and bask in the sanctity of their technological superiority. 

Scratch beneath the surface of the neon and chrome, however, and all is not as harmonious as the Mayacasts would have you believe. On the ocean planet of Varuna, Libertos fight ever more violently to free themselves from a subversive occupation, whilst all across PanOceania’s territories, dispossessed Ateks struggle for recognition from an interstellar institution that refuses to acknowledge their existence. With new gear and fresh insights on the mightiest of Hyperpowers, this sourcebook will take you deep beneath the sparkling surface of PanOceania’s dazzling exterior.  

  • Details on the three key star systems that are home to the PanOceanian empire: Acontecimento, Neoterra, and Varuna.
  • Focused Lifepaths that allow players to immerse themselves in the diverse aspects of the Hyperpower, including Croc Men, Hexas Agents, and Knights.
  • Additional armour, equipment, and adversaries specific to PanOceania, including the innovative sensarecorder tech, the mighty Seraph TAGs, and stats for several unique adversaries.
  • A treatise on the Helots and their culture, plus several Lifepaths that provide an opportunity to play a member of this enigmatic amphibious race!

PanOceania is available in the Modiphius webstore here!

Haqqislam…

So nice to see some of the books I’ve worked on getting released into the wild. The latest of these is the Haqqislam source book for the Infinity RPG. I know I’ve written it before, but it really is amazing to see all the work of so many talented people coming together into a final product. The Haqqislam source book looks fantastic, and I’m very proud to have been a part of the team that contributed to its creation.

I love the cover art work, but the book is also choc full of great information, background, rules and art.

I worked on the Bourak chapter, and had a lot of fun exploring the planetary home of the Haqqislamite empire. The Bourak chapter is only one part of the book however, many other writers contributed to make this a wonderful source book for the Infinity RPG.

The Haqqislamite movement found traction in a world riven by political turmoil and economic crises. Its greatest messenger, Farhad Khadivar, advocated a new ideology that wove together the many complex threads of the old into a New Islam. This philosophical and theological revision of long-standing interpretations, which shed intolerance and oppressive dogma in favour of humanism and a concept known as the Search for Knowledge, laid the foundations for a golden age of reforms and advancements that propelled a nation across the stars.

Since finding a home on Bourak, Haqqislam has experienced a rebirth of artistic and scientific pursuance that is the envy of their rivals. Gardeners refine terraforming techniques that have reshaped an arid world, doctors perform miracles with pioneering surgery, and biochemists cultivate new synthetic wonders with Silk. Though often considered one of the smallest of the G5 nations, Haqqislam remains unrivalled in several arenas.

A Silk monopoly and extensive trade routes have spawned a nation of traders that often draw the envy and ire of competitors, though the Sword of Allah stands ever ready to smite the enemies of the Word. With new insights into the New Islam and its proponents, this sourcebook will take you further into the Search for Knowledge than ever before!

  • Details on Bourak and its diverse regions — Al Medinat, Funduq, Iran Zhat Al Amat, Gabqar, Norouz, and Alamut.
  • Focused Lifepaths that allow players to tread the Search for Knowledge, including Akbar Doctors, Khawarij, and new Hassassin careers.
  • Additional armour, equipment, and adversaries specifi c to Haqqislam, including the famed Akrep TAGs of the Maghariba Guard, and stats for the enigmatic Husam Yasbir.
  • New rules and campaign guidance for plundering the space lanes as a corsair in the employ of Haqqislam.

The Cost of Greed

It’s very exciting to see a project you have worked on getting closer to release, to see the amazing art work, maps and layout all making the thing pop. The latest update for the Infinity Role Playing Game Kickstarter dropped the other day, and along with it came a PDF for backers, of a campaign I wrote: The Cost of Greed.

Cover art by Francisco Rio

The blurb…

A chance discovery on Paradiso leads to the uncovering of a VoodooTech smuggling ring, with the clues pointing to an intelligence agency or corporation. Follow the rabbit hole, follow the money, and the trail of breadcrumbs may soon provide clues to a plot that could put the entire Human Sphere at risk.

The Cost of Greed is a mini-campaign of five non-linear adventures that provide the characters with a chance to meet, work alongside, and challenge the key characters from Corvus Belli’s Dire Foes Mission Packs 1 to 5.


• First Domino: Follow the trail of a smuggling ring trafficking
VoodooTech from Paradiso to the crowded streets
of Yinquan. Will the tight-lipped Yănjīng be involved,
or perhaps the shady MagnaObra corporation?


• Ice and Fire: Seeking clues to the architect and purpose
of the smuggling ring, the characters will need to brave
the icy cold of Svarlarheima to find the answers they seek.


• Quantronic Noise: A hacking cell operating from
an enclave on Bakunin are a key factor to the operation.
Their ability to manipulate the characters’ patinas,
however, may flip the Wilderness of Mirrors on its head,
creating enemies of both civilians and friends.


• Hot Sands: Chasing an executive for intel she’s
hiding will lead the characters into a fight to survive
on the Silk Route, but her enemies could prove more
overwhelming than expected.


• The Black Box: With the very war on Paradiso under
threat and the safety of the Human Sphere at stake,
infiltrating the operational centre of the cabal
responsible could turn disaster into victory.

Key to these adventures was providing scope for the players to meet and interact with well-known characters from the Infinity universe. The missions in The Cost of Greed begin in parallel with the Dire Foes Mission Pack 1, and then spiral from there, drawing in the main characters from Mission Packs 1-5. I hope those GMs and players who manage to play through this campaign find a little of something for everyone. Each adventure aims to allow different player character’s to shine, and hopefully offer some interesting challenges along the way!

I’ve written this before: it’s one thing to see the words on a computer screen, and it’s entirely another to see everything come together in layout, with art, style, maps and so on, in place. It reminds you that something like this is a team endeavor, a fact that is easy to forget when you’re knocking away at the keyboard in the privacy of your own home. Scrolling through the PDF I am reminded how talented the pool of people at Modiphius is, and I for one am greatly impressed (though naturally, I’m biased)!

The Cost of Greed PDF is currently available to backers of the Kickstarter, but it won’t be long before the files are off to the printers, and then the book, as a physical item, will see the light of day.

The PDF will soon be available to purchase from the Modiphius online store, followed in due course by the physical book.

I thoroughly enjoyed writing this campaign, and I hope anyone who reads or plays it gets as much fun from it as I did!

Goodbye and Hello

2018 has come and gone, and as the dust of the year passing settles, it is time to look back and examine what I set out to achieve, and how I fared against that target. It is also time to take pause, and think about the things to come, the things I would like to accomplish by the end of the year ahead.

At the start of the year I set out a number of goals I wished to achieve on my other blog, Castle by Moonlight. There I wrote down a number of somewhat lofty goals – to keep up the freelance work, to blog twice a month, at least, and to draft a novel. Hmm… Let’s start with the negatives, and hopefully end on a better note.

I completely failed at my goal of writing a novel. I have outlines for two novels, wrote a novella, and a couple of short stories, but I did not make tangible progress on a novel. Why? It is partly due to vacillation. Not picking a story idea and running with it. It is partly due to prioritising freelance work, and not making time for my own fiction. It is partly due to procrastination, not using the time I did have effectively. All of these are things I need to change for the coming year, because yes, writing a novel is going to feature in my goals for the coming year. I’m like a moth to a flame… as they say.

My blogging goal was to write at least two blog posts a month, and then I went and starting this blog, splitting my attention between Castle by Moonlight and here. It did not go well. Sure I wrote 18 posts on Castle by Moonlight (petering out in July), and 19 posts here. Sure, combined that is well more than two posts a month. But I haven’t felt settled. I’m not sure still whether to maintain both blogs, abandon this one, or that one, and focus on the one remaining. I get more readers on Castle by Moonlight, but I also wanted to start a blog that was less gaming orientated and more the beginnings of a vaunted ‘Writer’s Website’ (capitals required). I’m not sure what to do on this front, perhaps me posting this here is a subconscious clue I should pay heed to, but I’ve never been much good at introspection.

Freelancing. This fared better in 2018, and I submitted somewhere around 135,000 words all told, pretty much all for the Infinity RPG from Modiphius. This included a campaign of five adventures, and various contributions to about seven books. How it will fare in 2019 is anyone’s guess, the list of books to be written for the Infinity RPG is nearing completion. I have work (I hope), for Red Scar that I am looking forward to immensely, but as for more, who can say.

Unforeseen projects… Somewhere around November last year I was wanting to role play some more, I was between projects, nothing to playtest for Infinity, and the prospect of work for other companies upcoming, but unsecured. I didn’t want to start a new campaign (though I have plenty of unplayed games on my shelf), in case work did pop up that required testing… what to do? Ahh, the obvious answer: write your own setting and role playing game!

Well, I didn’t see it coming, but around mid-November last year, in whatever fit of madness took me, I started to write my own RPG. I have a number of complete and semi-complete games sitting on the shelf, but this is a project that draws on the experiences of the last five to ten years working in and around the games industry, and particularly the last three to four in the role playing sphere.

Within a short space of time I hammered out about seven or eight dice systems (I have finally settled on one, though further testing may change this), and developed a setting I rather like. I wrote the system, some setting notes, and the character creation system, and have managed a test session with my local group. I am thrilled with how it is coming together, and there are some aspects of character creation that tie to world building that I am particularly proud of. How this will develop, or where it will go, is something I haven’t decided as yet, but it is in development, and I look forward to developing it further.

Well, that is the introspective stuff done, the goodbye to 2018. I think I’ll save my look forward, the probing prognostication regarding the coming year, till the next post. I hope you don’t mind, gentle reader, but you will have to wait with baited breath…

A Map…

I posted previously about how nice it is to see your writing all laid out, surrounded by nice graphics and looking good. One thing that I have enjoyed a lot, once the draft has been approved, everything laid out and the book shipped off to print, is seeing the maps and artwork that accompany and give life to the book. I have written or worked on a number of adventures for the Infinity Role Playing game, and for each of these I have submitted the word document, and a number of relevant hand drawn maps – scribbles on paper really. The adventure in the Infinity GMs Guide, E Pluribus Unem, is one I wrote, and I thought it might be interesting to post a picture of the map I drew compared to the finished product from a professional.

Infinity has a distinctive visual style that matches its futuristic setting, and the maps the cartographers, N. R. Bharathae and Richard Gale, have made for this book are really nice. They reflect the setting well, and it’s fun to think back to my playtest sessions and remember how they started as rough drawings on a white board for my players to knock about in, to sketches in my note pad to go to Modiphius, through to the final product.

Photo 1-10-18, 11 59 19 pm

Sybaris Church
The cartography in the GM Screen Booklet was done by N. R. Bharathae and Richard Gale.

E Pluribus Unem was a fun adventure to write, it tackles some interesting ideas about a society where death isn’t always the end and the concepts of post-humanism, and it also has plenty of action. I hope the gamers out there who play through this adventure have as much playing it as I did when writing and testing it!

If you’re interested, the Infinity GMs Guide can be found on the Modiphius store here.

 

Edit: The Adventure booklet comes with the GM Screen, and this is not available on the Modiphius store yet. The other available books in the Infinity line are available here though.