As Zine Quest approaches with the unstoppable momentum of… a… a thing with unstoppable momentum, preparations are well underway. The rules are fairly well finalised, and playtesting continues apace. Layout is almost complete, though I have a few more pieces of art to finish. I have finished the cover, and have investigated shipping costs. I still need to confirm with the publisher, and finalise the weight of the zine, which will give me the final shipping costs, but everything is moving, and generally speaking, it’s moving forward.
It has been a lot of fun running through playtests, we’re currently in the process of testing a mini-campaign that will be available as a stretch goal, should Corsairs make it that far. There has been much chaos, many fires, and even a riot or two in the ports of the floating island of Teboa. All good fun!
Over the course of playtesting, we have changed a bunch of the smaller rules, streamlined some others, and heavily modified stats throughout. Playtesting is such a valuable process. I was thrilled the core mechanisms held together and work well, but playtesting has helped everything else. The book has been significantly restructured as a result of feedback, as well as a result of flipping through to find things during play. If I had my time over, I wouldn’t draft the zine in a layout program like Affinity – I would write it in word, and transfer it to Affinity, but it has been a hell of a learning process, and I feel much more comfortable dealing with Affinity had I done it the other way around.
At the moment I am working through a list of updates, creating the Kickstarter page, and working on ideas for Stretch Goals. When I get the final weights from the printer, I will be in a better place to set the funding goal, backing levels, and make the choice about whether to roll shipping into the price, or to charge for it separately. Being in Australia has some serious implications for shipping, and everything comes back to weight, but I’ll write more about this another day.
With everything coming together, albeit slowly, I am hoping that Corsairs will be launched as a part of the Zine Quest in the first or second week of February! Keep your patchless eye open for it!