Tempus Fugit…

Time has flown! last I checked it was the start of July, and I had just released The Hoppy Pops. A whirlwind has rushed by and suddenly it appears to be the start of August! I was remiss with my blog updates in July, many apologies, but life seems to have gotten in the way!

So what have I been doing this last month? Well, freelance writing has kept me rather busy. I have had the pleasure of working on the upcoming Legends of Middle-Earth (probably being renamed Tales from Middle-Earth), for Cubicle 7. As well as getting through a number of pieces for the Infinity: The Role Playing Game, for Modiphius. Lastly, I managed to start a few odds and ends for Devil’s Run, for Red Scar Gaming. It’s been quite a mix: a pinch of classic epic fantasy, a dash of post-human science fiction, and a smidgen of down-and-dirty post-apocalypse.

I have also been getting my next micro-RPG ready, it’s called Owlbear Omelette, and sets you (the players), on a mad dungeon quest to secure an Owlbear Egg for omelette-making purposes. Is it just a drunk dare? Is it to strike a blow to the entrenched hierarchy? Is it just for kicks? You decide! In preparation I made a couple of illustrations for the cover, and have been mulling over which to use.

Option one…
Option two…

Not what anyone would call fine art, but will have to do…

Owlbear Omelette shoud be up and available within the next week or so for those of you who support my Patreon page (and with juicy extras), for everyone else, it will be available a week after that in all the usual places (namely DriveThruRPG and Itch.io).

This month my goals are to finish off the next micro-RPG, and round out some of the freelance work I have still on the docket. I need to get back to design work on Ashmerl, my full-sized fantasy RPG. I also have some fiction I need to get out of my system, for better or for worse, and I’m sure I’ll be distracted by something else along the way. Last but not least, I need to make sure I get more than one blog post out there in August, July was… well, best not said!

Until the next post, happy gaming!

The Hoppy Pops is available!

Last week, my latest Micro-RPG, The Hoppy Pops, was released on Patreon. It is now available for download!

As always you can find the links on the Downloads page here. You can also find it on Patreon here. You can find it on itch.io here. And you can find it on DriveThruRPG here.

In The Hoppy Pops you are a character from a strange and surreal kids show, think In the Night Garden, Yo Gabba Gabba, or Teletubbies. For whatever reason, the producer made you do a happy dance, and it opened a portal to Hell! Now you and your friends have to escape the gatehouse and get back to your own dimension.

Each Hoppy Pop has a special power they can use once every game, and a special limitation, something they cannot ever do, or must always do! Maybe you’re a master at Yoga, maybe you can tell a story that will have all the demons sitting with their hands in their laps. Maybe you can’t speak in words, or maybe you speak through a puppet!

In playtest, a group of Imps was distracted by a story while the Hoppy Pops managed to make their escape to the next level. The ability to get everyone around them to dance led one Hoppy Pop to cause mayhem when a demon armed with a weed-whacker jived like a mad-thing, waving the weed-whacker around them like a baton of destruction. It was lunacy, but in a good way, and I’m happy to report the Hoppy Pops managed to make it home. Will you be so lucky?

Updated!

I have updated the two micro-RPGs released so far. In both the changes are minor, the most noticeable being the addition of the new Caradoc Games logo!

You can find both updated files as free downloads on my Patreon Page here. The files have also been updated on DriveThru and Itch.

Freedom or Toaster is a micro-RPG where you play human-like robots. The trouble is, no-one is thrilled with the idea of human-like robots, they just aren’t selling. You need to try and escape the shopping mall while being chased by the Robot Police, who are intent on turning you into toasters.

Brigands of Sherwood is a micro-RPG where you play a rogue of the green wood! Life used to be easy before Robin Hood, but now he’s here everyone expects a thief to hand out their hard gotten gains! You are trying to perform one last big robbery, and hope to get away without giving it all to the peasants of Nottingham!


The next game that will be released is called The Hoppy Pops, you play as a character from one of those surreal and weird kids shows, like the TeleTubbies, Yo Gabba Gabba, or In the Night Garden. In Episode 9 the producers made you do a ‘Happy Dance’ and it opened a gateway to Hell. Now you’re trapped in the Gatehouse of Hell, and need to get home!

The Hoppy Pops includes rules, character sheets, and the expanded edition even contains a short Hoppy Pop story, in which Jiggy Pop must summon all their Yoga skills to face off against a Demon with a tasting sample of cheese!

Brigands of Sherwood

It used to be that a person could make a handy living robbing passers-by in Sherwood forest, but since Robin and his Merry band of fools turned their hand to it, everyone expects a good old dose of ‘giving to the poor’. It’s hard to make a living when every starving beggar has their hand out!

Brigands of Sherwood is the second in my series of micro-RPGs. In Brigands of Sherwood the players are criminals trying to end their adventure with as much loot as possible. The trouble is, that with the return of Robin Hood, everyone expects stolen goods to be redistributed to the peasantry! The characters are simple dishonest thieves trying to steal enough loot to retire, will they be able to fill their loot tracks? Or will the presence of Robin Hood mean they have to give it all away?

The rules are simple, and players have the chance to take a shot, by flicking a disc or die, to gain a bonus to their skill tests. This expanded edition includes some extra rules and an alternative character sheet, as well as a short adventure sketch. It’s available now, from my Patreon, Itch.io, or DriveThruRPG (and you can find these links on my downloads page!

Each month I plan on releasing one of these micro-RPGs. Beginning from next month (June, 2019), the basic versions will all be available for free from Itch or DriveThruRPG, the expanded versions will be available at a nominal cost, or through my Patreon page, which you can find here. Yes, the expanded versions don’t include anything earth-shattering, and you won’t be missing vital information if you opt to get the free download. The expanded version is just a way of saying thank you to anyone who chooses to support me through my Patreon, on DriveThru, or on Itch.

As well as writing these micro-RPGs, I am continuing to work through the writing and development of the fantasy RPG Ashmerl. One of the things I am most pleased with is how the character and setting development is shaping up. As you create your group of characters, you also create the Enclave (the village or town) that your characters are from, important landmarks, experiences, and people all shape the setting and make it uniquely tied to that group of characters. My playtests of this system have been fantastic, with campaigns worth of story hooks rising from the character creation process. In the few months I plan on putting the early draft of Ashmerl on my Patreon, it’s still a work in progress, but it’s getting closer!

Questions, questions, questions…

Some things I am wondering…

I have set up a Patreon account, and intend to release a number of micro-rpgs as backer rewards. These would later be released on itch and Drivethru as pay-what-you-want (PWYW) products.

I currently have two tiers, the lower tier gets the game before everyone else, the higher tier gets an expanded version of the same game. I’ve written two of these micro games so far, and have drafts in various stages for the next four or five. BUT…

I am wondering whether I should drop the higher tier, and just have one Patreon level, at which you get the expanded version. Along with this the base game would go up on itch and Drivethru as PWYW, and the expanded version would also go there at set price to match the Patreon level (say at $2, $3, or $4).

A number of things concern me:

  • I don’t want to undervalue my time in creating these.
  • I don’t want to overvalue the games and put a price point that no-one is ever going to be interested in paying.
  • I am not sure whether just having one level on Patreon (at a similar price as above) is a good idea as whatever I begin with, I must continue (though of course I may add new tiers or whatever. But what I offer now I should continue to offer – changing the price or what is received is not fair for any backers – not that I have any yet, but still).

I feel like the answer is to create a single tier on Patreon, and offer the expanded version of each micro-game as the reward. These would then go on itch and Drivethru for the same price, and the cut down version as PWYW. I could add further tiers later if there was a need to do that. How to value these is a difficult problem though, I’ve spent a lot of time looking at the Patreon accounts of many other people working in the table-top role playing game field, and there is a wide variance on what price the tiers are set at, and what is offered in return. $2 seems the entry point, but many are as high as $5. Whatever I end up choosing can always be reduced, I suppose, but not increased without a damn good reason and the likelihood of annoying any backers I do have at the time.

Then of course is the age old issue of impostor syndrome. Will anyone actually want to buy the games I am writing? Are they any good? On one shoulder is perched a little dragon saying that I’ll never know until I try it, and that I should, at least, give it a go. On the other is another little dragon telling me not to bother, that I’m wasting my time. One may be right and the other wrong, or they could both be right, who knows…

For now I remain here, chewing over the specifics of my Patreon account and what to do with the games I am working on…

Changes, Freedom, and Toasters…

I wrote my last post about feeling like I was facing the horns of dilemma, whether to pursue writing games or writing fiction in the immediate future, and my inability to do both.

Step in Patreon, a crowdfunding platform used by many creatives working in the games industry (and many other industries beside). Patreon announced changes to their fee structure which would mean different levels of service depending on the structure chosen if I left creating an account until after the fact; for existing members the changes are negligible. This provided the impetus, I created an account (something I had been intending to do, though later this year or early next), and everything just seemed to roll from there.

So, with a Patreon page came a publisher page on DriveThruRPG, a creator page on Itch.io, a Downloads page here, a new web address, and a few more things which will be coming down the pipe-line over the next few months.

So what is the point of all this? Well, my Patreon page will be a place where I release small games on a regular basis, and for patrons there will be the opportunity to get a little extra alongside. These games will later be released on DriveThruRPG and Itch.io. I will also post ‘work-in-progress’ pieces of my larger current project: Ashmerl, which I have written about here before. It’s likely that things will change and evolve over time, and I’m still umming over the right patron levels and the things I am likely to release through that medium, but I think I am close to being happy with how it sits.

To kick off I published my first small game, a one-page RPG called ‘Freedom or Toaster‘. Actually, it’s an expanded edition, with 6 pages. Though to be fair only one of them is rules, the rest are suggestions, alternatives, character sheets, and a cover.

You’re a robot that looks exactly like a human. It turns out that humans don’t like robots that look like humans, they prefer things that are identifiably robots. That’s not you. In an effort to make you more robotic you’ve been programmed to sound like a robot, but it wasn’t enough. Now you’re all being sent to be de-commissioned, and that means being made into toasters, which don’t look like humans at all. You don’t want to be a toaster though, you want to escape, to dream, to live!

In Freedom or toaster you are a group of robots that have been marked to be remade into toasters. Toasters don’t get to see the Grand Canyon though, or feel the breeze on their surface sensors. None of you want to be toasters. Luckily the sociopath behind the counter at the robot shop thought it would be funny to let you all go. So here you are, in a busy mall, trying to evade detection by the Robot Police and escape to freedom.

You can find links to the various places it can be downloaded on the Downloads page (bizarre, I know), but to make a long story short you can get it from any of these locations:

My Patreon
Itch.io
DriveThruRPG

Freedom or Toaster is just the sort of game I plan on putting out on a monthly basis, alongside this will be draft chapters of my larger projects, which at the moment consists of the fantasy RPG Ashmerl. There are also plans underway for a number of other projects: big, small, and in-between. I’m looking forward to it!

If any of that interests you you can follow here, onmy Patreon, or on itch.io.