Early Reflections – Owlbear Omelette

Owlbear Omelette, our first A6 sized pocket-book style game, funded successfully on Kickstarter, has been printed and fulfilled, and is available now from the Caradoc Games webstore. Very soon, you’ll also be able to find it at Indie Press Revolution and Exalted Funeral as well! While it didn’t reach astronomical levels of funding, it funded enough.

A while ago I wrote about Owlbear Omelette as an experiment. I like making zines, and I have loved making games like Corsairs, Rascals, and Foundlings. But the increasing cost of shipping has become a problem. My last A5 zine, Foundlings, costs as much in shipping as it does for the game. This isn’t me price gouging on shipping, it’s literally what it costs. For me to post a bubble mailer just big enough for a game like Foundlings to the US costs me nearly $14 AUD. Paying as much in shipping as for a game is something people in Australia are accustomed to, but it also means we (well I certainly am) are more picky about what games we choose to buy and when. I got some kickback from some Foundlings backers about the cost of shipping, and while I completely sympathize, I charged less than what it actually cost. Owlbear Omelette was an experiment in how I could do better by my international customers, could I make a game I was happy with, and make sure it was sized in such a way as to drastically reduce the cost of shipping it?

Moving to A6 has meant I was able to keep shipping costs to a minimum, and while this format has presented some limitations and challenges, it has also provided opportunities. Owlbear Omelette was a proof of concept – I wanted to see what I could do with an A6 format, something that I could comfortably get away with sending in a DL envelope. How much game could fit into 36 A6 pages? How much did I need to sacrifice from the sort of games I have enjoyed making (like Corsairs, Rascals, and Foundlings)? How much would shipping actually end up costing?

Shipping from Australia to the US costs me about $4 AUD, a full $10 cheaper than an A5 booklet. Yes, there are sacrifices in terms of how much detail I can cram into the space available, but I feel that Owlbear Omelette is a lot of game content in a small package, and it doesn’t cost too much to put in the post. I am happy with the results so far, and it will mean (for a little while at least), that you’ll be seeing more A6 formatted games coming from Caradoc Games.

While all my other games have been a full RPG, albeit in an A5 zine style booklet, Owlbear Omelette took a slightly different approach. It hyper-focused on a story, and everything was designed to lean into that story. It was, in essence, an adventure and a rules system bundled together – with the rules designed to make the most of the story. I wasn’t sure whether it would fund, I wasn’t sure if it would work, and I especially wasn’t sure if it would end up being cheaper for backers in terms of production and shipping. I am happy to say it succeeded on all the metrics I had hoped it would. Sure it didn’t over fund to a great extent, but it funded enough. Enough means I didn’t lose money. Enough is hopefully a good start to building an audience for this sort of game from Caradoc Games.

Owlbear Omelette is out in the world, available from the Caradoc Games store, and soon to be available from indie RPG powerhouses: Indie Press Revolution and Exalted Funeral. Hopefully those who pick it up will have a laugh, and if they play it, I hope they have a blast. Lastly I hope that Owlbear Omelette has done it’s job – proving a proof of concept, and will be the first of many little games from Caradoc Games, where the cost of shipping isn’t going to sour the deal.

What’s the next A6 game from Caradoc Games?

Prisoners of the Elf King

In Prisoners of the Elf King you play a group of dwarves who have just managed to break free of the cells you were unfairly placed in under the orders of the Elf King. While your burglar helped you slip your cages, the next steps they proposed could be generously described as ‘sketchy’, at best. So, while the burglar heads off to prepare, you and your fellow dwarves are going to find your own way out!

Yes! You’ll all be damned if you let some button-less burglar drown you in barrels, there has to be a fitter way out of this foresty fastness! 

Prisoners of the Elf King, like Owlbear Omelette, is a self contained adventure and rules system. The rules have been especially designed to play on the story and themes of the game. You are Dwarves, and naturally, when needed, you can dig deep to get the successes you might desire. But be wary of digging too deep! There are a bunch of fun rules in this game, some for the individual Dwarves to have fun with, some that impact the entire group. I am proud of this little game, and can’t wait to share more about it!

Prisoners of the Elf King is fully written and laid out, I’m waiting only on the art. With Christmas around the corner, I think any attempt to launch this game will be better held for next year. So… Prisoners of the Elf King will be coming to Kickstarter in February next year, just in time for the 2023 ZineQuest promotion.

Owlbears and Omelettes…

Hitting Kickstarter soon is Owlbear Omelette, the souffle sized edition of an older game, now updated and with all new art from the always spectacular Juan Ochoa.

Owlbear Omelette is a game designed specifically for one-shots, or mini-campaigns. It is a palace crawl (or dungeon crawl, depending on you tastes), in which a team of erstwhile goblins seeks to find some Owlbear eggs for omelette making purposes. Why? Maybe this video can help explain it…

Inside this A6 sized zine you’ll find all the rules you need to play, from deed doing, to goblin creation. There are also a bunch of tables – from the Oh No! table – to find out what happens if you do something silly while carrying an Owlbear egg. To a magic item complication chart.

The rear of the book is dominated by random encounter charts, which can be used to generate corridors, palace and dungeon rooms, encounters, what those encounters are up to, names and more.

To give an idea of how this system works, let’s run through a sample room and encounter, using the Dungeon charts… every number in brackets represents a D6 die roll.

Our goblins make their way down a (5) large corridor. Through the door at the end they find themselves moving into a (4) barracks. Yikes! That’s an extra encounter. Inside the barracks there is (1) a challenge to be faced, and (3) some heroes…

The challenge is (6) that ‘there is something difficult to cross’. Let’s say this difficult to cross thing is a good old chasm, replete with rickety and narrow bridge. On the far side is our extra encounter: heroes, they are (2) rogues and paladins.

A paladin…
A rogue…

What are the heroes up to you ask? (6) Double yikes! They are looking for an easy source of XP to grind! Would that be our erstwhile goblins? But what is the vibe of the room? According to the Vibe table (2), things are about to get wild!

So, after a few dice rolls we have an encounter laid out: Our erstwhile goblins left a large corridor and entered a barracks. Separating our goblins from the rest of the room is a chasm, stretching across which is a rickety narrow bridge. On the far side are some rogues and paladins looking for XP to grind. As the eyes of one (called (5) ‘Zalabar’) notes the entrance of our goblins, their face lights up. Things are about to get wild!

What will our goblins do in the face of this new encounter?


Owlbear Omelette is designed to a be a quick paced and enjoyable game, perfect for those nights when you are looking for something light and fun to play, a palate cleanser, a convention game, can’t decide what to play, or can’t get the usual group all together.

The new edition updates the rules and adds in a bunch of new elements, including the random encounter charts we used to create the sample encounter above. All the art, from cover to cover, is brand new and the product of the magic hands of esteemed RPG artist Juan Ochoa, who has done a stunning job (as always).

I think Owlbear Omelette is a lot of fun. It will be hitting Kickstarter later next month, and you can check out the Kickstarter Notification page here.

Done and in the Works…

Speed, Strength, and Wits is complete! Download codes sent to Backers… and with that everything achieved for the Corsairs Kickstarter has been completed and sent.

Corsairs is the core rules book, and includes all the rules for play, character creation, equipment, scoundrels to face off against, and also includes rules for sky ships and sailing.

Smoke and Oakum is the first supplement for Corsairs, and delves into the world of Sky Ships. It includes rules for weather, heights, managing a crew, upgrading a ship, and much more.

Speed, Strength, and Wits is the second supplement for Corsairs, and expands on the rules for characters. Providing 54 new Abilities characters can learn, more nuanced rules for relationships, new conditions, rules for building a refuge, and much more.

All three books are now available to buy, you can find them in the Caradoc Games shop, and also over on DriveThruRPG and Itch.io.

Physical copies of Corsairs are still available, and you can get those through the Caradoc Games shop…

All three of these books together represents something around 100 pages of content. It started with a Kickstarter during the ZineQuest promotion in February of this year, with the physical copies of the core book having shipped out in August, and the two supplements unlocked as stretch goals have since been released.

The big question for me in regards to Corsairs is where to next? I have a bunch of notes ideas, but I am keen to see what others would like to see from the line. I’m not only interested in seeing what you would like to see released next for Corsairs, but also what format you would like that to take. To that end I have created a survey you can find below…

What else is coming from Caradoc Games?

I have been working on the next game, and at the moment the plan is to launch it via Kickstarter during ZineQuest in 2021. The rules are nearly finished, as is the setting. I just need to start pulling things into a more cohesive whole. I am really excited about this one, and I think it will be a lot of fun. I won’t say more yet, as much as I am itching to do so…

I am also starting to pull some of my shorter games into a different format. I started with Brigands of Sherwood. A silly one-shot about being robbers in Sherwood forest who legitimately want to get rich, but who have to keep giving their loot away thanks to Robin ‘bloody’ Hood. Instead of the A4 layout it’s currently in, I am working on putting it into a brochure format… it’s been fun to play around with Affinity Publisher as I am doing so. I think I will do the same sort of format for Freedom or Toaster, and The Hoppy Pops.

I am hoping that 2021 will be a productive year for Caradoc Games, with lots planned and around the corner, I am quietly excited to see what comes…

Zine Quest – Starting Line In Sight…

For the briefest of moments I was going to title this: Finish line in sight… but then I came to my senses. The starting line is in sight, and the kickstarter page for Corsairs is almost ready to be submitted for approval. I need to make some small final adjustments, run over the maths again for the millionth time, and hit submit… it is close!

The bleed has been adjusted (I made an error with the cover that has been fixed), and the finished book will use a light blue cover stock.

A part of all the organisation and planning that has gone into this is sorting out the costs of shipping. Shipping from Australia is expensive, and maybe, just maybe, the currency conversion rates for the weak Australian dollar in comparison to the US dollar, the Euro, or the Pound, will make a difference, but the fact remains: shipping from Australia is expensive. Working out exactly what those incidental costs will be is important. The cost of printing the zine is A, the cost of art, writing, and all those other creative parts B, the cost of shipping is C, and the cost of the shipping materials is D.

The cover is 250gsm stock, while the interior pages are 100gsm. The zine is saddle stitched, and printed in black and white. Again, the printed book will have a light blue cover.

A+B+C+D is what the zine costs me, to send to you, the backer. I have quotes for A, a cost for B, and know what D will be. The cost of C, shipping, is dependent on weight. The weight of the zine, the weight of the packaging, and the added weight of shipping labels and so forth.

To aid in this process, and to make sure everything is ready to roll as it should be, I have had a test book printed. This proof helps me for a number of reasons, one: I can test the actual finished weight of the zine. Two, I can make any adjustments required (already I can see that aspects of the character sheet are too close to the gutter and need to be adjusted), and so on. Plus, it is super nice to hold a physical copy of the zine, and to see what it will look like.

It should be noted that the print proof is not using blue stock for the cover (as the finished zine will), but all the paper weights are correct and accurate, and will give me the information I need to move forward with shipping estimates. I must say that I am rather happy with the finished product. A neat, nice looking little booklet that contains all the rules required to go a-plundering the ships and shipping lanes of the Alderil Empire in a sky ship are present and correct! Very nice!

A sneak peek at the contents – all the rules and background included. Rules for characters and actions, rules for creating characters, rules for ships and ship to ship combat, rules and lists of equipment, scoundrels, a quick reference, and the obligatory character and ship sheets!
Also, my playtesters complained that I didn’t mention all the arson they undertook in the dedication, and to be fair to them, there was a lot of it.

Zine Quest – Shipping from Down Under

I went to a local post office. I figured it was better to speak to someone with expertise rather than noodle around on the Australia Post website for hours to find the same information.

“If I was interested in sending an A5 booklet. This size (I had two samples). What would the cost be to post domestically? Internationally? To the US? The UK? Europe? China? etc…

Before too long the scales held the samples (both), and a price was forthcoming.

“How much?”

Shipping from Australia is expensive. Hell, shipping to Australia is expensive, in the instances when I have purchased games from overseas the shipping has often cost more than the game.

Shipping domestically is fairly well priced, a little over a dollar for something like an A5 Zine, plus the cost of the envelope it is put in.

Shipping internationally, wow.

A5 booklets can be sent as letters in the appropriate packaging, packaging from Australia Post can cost anywhere between $50 for 100 envelopes, through to $90, depending on the quality. In other places, like Office Works or similar stores that specialise in stationary and office supplies, you can find cheaper alternatives.

Postage costs, in the case a zine being sent as a letter, are based on weight. If the total weight (the weight of the booklet and the envelope together) is less than 50g, then the cost to send to most places internationally is $3.20. Between 50g and 125g, and the price jumps to $8.30. If it’s between 125g and 225g, the prices jumps again to $13.50, and beyond that and you’re probably not sending a zine.

So I’m waiting for the printer to get back to me with options and projected weights, and the choice here lies somewhere between getting as low a weight as possible and maintaining a level of quality.

The postage costs are high, which makes them difficult to roll into a backing level in the case of the Zine Quest. If my zine ends up weighing over 50g (envelope included), which is likely, it will mean adding or absorbing $8.30 on top of the cost of printing, and on top of any additional margin for losses, profits, and so on).

What does this mean for the Corsairs Kickstarter? Well, if the weight is over 50g, which is likely, it means that I will likely charge for shipping on top of the cost of the Zine – backing levels will be set at x, shipping at y, and backers who want a physical copy will be required to pay x+y.

If, in the unlikely scenario, that the weight is beneath 50g, then I may be able to increase the cost of the backing level for the physical Zine slightly, and absorb some of the shipping costs. Is the prospect of ‘free shipping’ worth it? What will it bring to the campaign? These are questions I need to ask myself.

On the upside the Australia dollar is fairly weak compared to most major currencies, so my $8.30 (well, $8.30 plus the cost of the envelope) for shipping translates to about $5.70 USD, €5.15 EUR, ₤4.5 GPB, $7.5 CAD, or ¥39.5 CNY. Perhaps that makes it more palatable, perhaps it doesn’t…

All food for thought!

Zine Quest – Moving Forward

Tentative cover…

As Zine Quest approaches with the unstoppable momentum of… a… a thing with unstoppable momentum, preparations are well underway. The rules are fairly well finalised, and playtesting continues apace. Layout is almost complete, though I have a few more pieces of art to finish. I have finished the cover, and have investigated shipping costs. I still need to confirm with the publisher, and finalise the weight of the zine, which will give me the final shipping costs, but everything is moving, and generally speaking, it’s moving forward.

Prior to Zine Quest, everything has since been modified to accommodate the KS rules for colour.

It has been a lot of fun running through playtests, we’re currently in the process of testing a mini-campaign that will be available as a stretch goal, should Corsairs make it that far. There has been much chaos, many fires, and even a riot or two in the ports of the floating island of Teboa. All good fun!

Playtesting with the old character and ship sheets, but with the new rules.

Over the course of playtesting, we have changed a bunch of the smaller rules, streamlined some others, and heavily modified stats throughout. Playtesting is such a valuable process. I was thrilled the core mechanisms held together and work well, but playtesting has helped everything else. The book has been significantly restructured as a result of feedback, as well as a result of flipping through to find things during play. If I had my time over, I wouldn’t draft the zine in a layout program like Affinity – I would write it in word, and transfer it to Affinity, but it has been a hell of a learning process, and I feel much more comfortable dealing with Affinity had I done it the other way around.

The manor house, storage sheds and stables are all on fire… it was meant to be such a simple mission!

At the moment I am working through a list of updates, creating the Kickstarter page, and working on ideas for Stretch Goals. When I get the final weights from the printer, I will be in a better place to set the funding goal, backing levels, and make the choice about whether to roll shipping into the price, or to charge for it separately. Being in Australia has some serious implications for shipping, and everything comes back to weight, but I’ll write more about this another day.

With everything coming together, albeit slowly, I am hoping that Corsairs will be launched as a part of the Zine Quest in the first or second week of February! Keep your patchless eye open for it!

Colludium Two, Available Now!

Colludium Two is an RPG bundle containing a great collection of indie and small press RPGs. It’s a tiered bundle: for $10 gets you 7 games, $25 gets you 15 games, and $50 gets you 20 games! There are a bunch of really neat RPGs in this bundle, with a wide range of mechanisms and themes, and it represents many, many hours of potential gaming!

My own micro-rpg: Brigands of Sherwood, is a part of the Colludium Two bundle. In Brigands of Sherwood you play a proper brigand trying to steal enough loot to retire on. It’s not an easy life though: the Sheriff and soldiers are after you, and every time Robin Hood is about everyone expects you to give you’re hard-stolen loot away!

While Brigands of Sherwood can be found PWYW, this bundle is a great way of acquiring many nights of entertainment for a very reasonable price, and at a significant discount compared to the cost of buying them individually. The Colludium bundle has the added bonus of seeing all money paid going to the creators of the games. You can find the bundle over on Itch.io here.

Bundles like these are a fantastic way of supporting indie creators. Being a small-time example I can tell you it makes a significant difference! The four games I have released this year (Freedom or Toaster, Brigands of Sherwood, The Hoppy Pops, and Owlbear Omelette), have collectively had more than 500 downloads (a drop in the ocean for many games, but it’s a start!). Of these, the game that has been paid for most often has been Owlbear Omelette, and this was while it was a part of the Colludium One bundle. The money earned is not a enough for me to retire on by any stretch, but it makes a difference.

Speaking of making a difference, the other thing that can help creators out significantly is ratings and reviews. If you have downloaded any games on Itch or DriveThruRPG that you have liked or enjoyed, consider going back and giving them a rating, comment, or a review. Not only do nice comments give the creator warm fuzzies, but they help other gamers to find those games!

Here’s to happy gaming, and a glass raised to adventurers everywhere!

Zine Quest – Honing…

Time is sliding by and December is passing. Usually the amount of freelance I get over the December/January period slows as the holidays approach, but this year everything seems to be ramping up. I have two main freelance pieces to work on, one for Devil’s Run, and one for Infinity, and I need to find time to continue researching and honing Corsairs for the Zine Quest, as well as getting answers and finding more questions on the whole process.

I’ll write about some of my ongoing research another day, but for now I am excited. I’m excited because I’ve kicked off a playtest mini-campaign, the first adventure is done, and the next should see high action, and really put some different aspects of the mechanics to the test. I won’t go into the details, because if I find space (and if the project is successful enough) this mini-campaign will be a part of the stretch goals for the campaign. Suffice to say that an issue with a Customs house on the floating island of Teboa has the characters investigating the possibility that some of the customs agents are skimming the goods brought in for trade. The first adventure was a lot of zany fun as the characters set themselves on the path, found information, did some snooping, and caused general mayhem. In the next session we should see suspicions come to a head, and the implications may run deeper than anyone suspects!

What was that I mentioned above? Yes! The first stretch goal for the Zine Quest campaign for Corsairs is going to revolve around including a mini-campaign in the booklet! This will mean more pages, and a great jumping off point for any Corsairs interested in sailing the skies around the infamous pirate isle of Teboa!

Zine Quest 2 – Printing…

Everything is a learning curve. All the questions I have about printing have been answered, and new ones have taken their place.

A friend of mine was kind enough to ask a couple of printers they know for some quotes. I won’t list the specific printers here (as I haven’t asked them for permission to do so), but it helps to give some context and idea. I have listed one set of prices, as the quotes were about the same. All the prices below are listed are in Australian dollars.

As a quick aside: files would be submitted to the printer in ‘printer layout’ for booklet printing, so the first spread (two pages side by side) would be pgs 32 & 1, and so on through the document. The file for the cover (4 single pages – front outside, front inside, back inside, back outside) would be generally submitted as separate files. A good article on that can be found here. An article on paper weights can be found here (both links have been added to the Zine page).

For a saddle-stitched 32 page A5 booklet, on 113 gsm paper, and a 300 gsm cover with a matt cellosheen covering (a plastic layer over the cover for protection, like a magazine cover, which could also be gloss, etc), digitally printed (too small a volume for offset printing):

  • 50 copies sits around $580
  • 100 copies sits around $800
  • 200 copies sits around $1300

For 50 physical copies each Zine would cost around $11.60 to print. For 100 copies each Zine would come down to about $8.00, and for 200 it would reduce to about $6.50. Obviously volume is cheaper. Each copy would also need to have shipping costs added (though this could be charged after the Kickstarter as opposed to included in the backing level).

Additionally, any other costs, for things such as art, editing, layout, and so on, would need to be defrayed across the copies printed to come up with the final value per copy, which would then give a clear indication of the cost per Zine, and therefore what the backing levels should look like. It’s worth remembering that Kickstarter is going to take a slice of the funds if the project succeeds, as is whatever other companies are involved in the post-campaign period and fulfillment (if any). Lastly, it is probably a good idea to tack a few dollars on for a profit per copy, and then a little more to pad out any costs, in case something turns out to cost more than was projected, or something else comes up.

What does this all mean for Corsairs? Well, I’m in the process of finalising the document itself, that is writing and editing. I’m looking into art and artists, and what the costs involved there could be. I’m looking at the costs of Zines from the first Zine Quest to get an idea of what a reasonable price might look like. I’m completing small pieces of art to include in the book. I’m preparing for more playtesting. And lastly I’m reading and asking lots of questions…

It is tempting to think that the easier option is to print a larger volume, but this then means a higher funding goal, and no-one wants boxes and boxes of their games sitting around the house. I think if the option for digital and the option for a physical copy are both offered separately, most people will opt for the digital. Especially if they are international. These prices are, from what I can tell with preliminary research, much higher than the printing service offered by DTRPG, but I have no idea how they stack up in terms of quality. From what I can tell the printing quote above is for a much higher gsm paper stock than that offered through DTRPG POD service. Something to investigate!

I’m sure there is a ton I’m missing, not seeing, or don’t know are things I’m missing yet, but hopefully that will be revealed in the coming month or so.

Last aside for today: the layout program I am using is called Affinity (link on the Zine page), and it allows you to move pages around easily, so I’m working directly on the file, and will shift the pages around to the final layout once everything is finished, edited, and ready to go.

Zine Quest 2 – You Don’t Know What You Don’t Know…

Until, that is, you try to do it.

Having finally settled myself on the idea of using Corsairs for the upcoming Zine Quest, I’m left with a whole bunch of ‘what next’ questions I know I need to answer, and whole lot more I don’t even know I need to answer yet.

What questions? Well I have a to-do list, and part of that list is comprised of the things I need to finish on the game itself, and a larger part of that list is the host of things I need to learn, find answers to, and do. This list is far from complete, and I have the feeling that I’ll be adding a whole lot more questions to it as I work through this process from knowing nothing, to getting a Zine Kickstarter ready to launch for February’s Zine Quest 2.

I recently had the opportunity to speak briefly with the kind and excellent Ben Hoban of Red Genie Games. In that short call Ben covered a myriad of things about Red Genie’s own experiences and learning curve with the first Zine Quest, and the practicalities of things like printing, and shipping. He also talked about momentum in a Kickstarter, keeping things moving, keeping people involved. Having things to reveal or show about the project, and getting input from backers along the way.

I spoke to a local graphic design company I know, and they talked about the differences between offset and digital printing, and some of the considerations to take into account. They also gave me the names of some of the printers they have used and would recommend, and I have added them to the Zine Quest page on this website.

I spoke to an artist about the costs and things involved with commissioning art, the things like licences for commercial use, and the costs involved (which will vary from artist to artist). In fact, I spent hours and hours looking through Twitter, Deviant Art, and ArtStation for artists who listed they were interested in freelance work, and whose styles I felt would suit Corsairs. Contact information is hard to come by at times, and as of writing this, there are still many emails that have gone unanswered, and which may never be answered.

Still there are questions, questions about printing and costs, about the weight of the paper and cover, the weight of the finished book, and the costs of shipping that may be involved if I have to send physical copies around Australia or overseas. There are questions about layout in preparation for printing, And there are questions about what the overall costs involved are going to be. These costs will indicate what the funding goal for the project will be, as well as what the cost per physical copy will need to be. There are questions about taxes and fees, particularly for overseas markets. There are questions I am not yet aware are questions, that I will need to find, and then find answers to.

It’s a process, but a process I have started. Links I find, articles I find, and information I uncover I will endeavor to add to the Zine page here in case it should prove useful to anyone else going through the same process. Which reminds me… if YOU are going through this process and have any links to share please let me know! I’ll add them to the Zines page and hopefully they’ll be useful to others as well! Also consider joining up here, collaboration can be a powerful way of helping each other get things done!