Setting Sail

Corsairs has set sail! After the Kickstarter launch as a part of the ZineQuest in February, backers have finally been sent their digital copies of the Corsairs RPG! Before hitting send I was a mix of nervous and excited, immediately afterwards elated and relieved! Corsairs has been released!

Corsairs is a role playing game zine containing the full rules for character creation, and character actions, as well as for ships and sailing the skies of the Molten Seas. Scattered throughout is background information on the floating islands, and the setting of Corsairs, as well as wonderful art from Felicity Haworth. When you buy Corsairs you will also get separate files for the character sheet, the ship sheet, and two rules reference sheets.

Corsairs is available now on itch.io here.

You can also find it on DriveThruRPG here.

If you get a copy, please consider leaving a rating or review!

For the next two weeks I’ll be gathering feedback and questions on Corsairs, before I send the files off to be printed. I’m excited, and I hope anyone who gets a copy enjoys reading and playing the game half as much as I did writing and developing it!

Back to the jungle…

It’s been far too long since my last post. I have been busy. My day job is as a teacher, and the transition to remote learning has involved a lot of work. This has had a significant impact on everything else obviously, and has led to fewer posts here, and a couple of deadlines pushed back for freelance work. I am trying to make ground, but the going is slow. I think I have a handle on this whole remote teaching business now though, so fingers crossed I manage to find some more free time in the next few weeks!

So what have I been doing for Caradoc Games? Work on Corsairs is progressing, and I have been through and edited and reedited the core book a number of times. Progress on the follow-up source-zine Smoke and Oakum continues, though has been slower than I had hoped. I have a system for running chases written (allowing better rules for a Corsair ship to chase down and catch some juicy merchant galleon), as well as a bunch of Ship Conditions. I have started turning my notes for the Weather into actual properly written rules and guidelines, and am happy with how all of this is shaping up!

Art for Corsairs is coming along nicely! I have seen and given feedback on all the early sketches, and Felicity is working hard on turning them into their final pieces. I am looking forward to being able to share them when they are done!

In addition my co-designer Karl Lange (of Ark Angel Games) and myself have returned to Colour Jungle with gusto. Karl has made a brilliant Table Top Simulator version of the game, so we should be able to organise more testing than previously even in our isolation! It’s looking really nice. We made some adjustments to the rules that I think are very solid, and have trimmed some other pieces out that felt like they added ‘stuff (TM)’ without adding much. The game is feeling more solid now, and I think with some honing, it might be ready to take back to publishers…

My physical playtest copy… Not as pretty!

In any case, that’s the update for now! I’ll endeavor to return to more regular posting soon, until then, stay safe, and I hope you and yours are well!

Sugar Gliders

A while ago I wrote about a card game that Karl Lange of Ark Angel Games and myself were designing, it was called Colour Jungle. After plenty of testing and development, we felt that it was ready to show around, and while we got some positive feedback from various publishers (thanks to Karl for the leg work on this), it didn’t quite make the grade, and no-one picked it up.

Colour Jungle in testing…

Karl and I had an online meeting a week or so ago, and decided to take a different approach. Taking the feedback we had received from playtesters and publishers, we looked at the game again and pulled out the pieces that we felt were the strongest and most enjoyable aspects of Colour Jungle, and imagined ways we could redesign the game around those core elements.

Setting up the new spin-off – Sugar Glider Tag

Sugar Glider Tag is the working title of the result. We still have a way to go with developing this one, and who knows, this particular road may lead us to a point where we shrug, trek back, and look for a different fork in the path to explore.

Right now though work continues apace with the early development and playtesting. There are aspects of this new game that I really like, and there are aspects of the-game-it-was that I miss, but for now the only way is forward. Testing, trialing, playing, and seeing what feels like an interesting avenue to explore.

More testing, more tweaks…

It’s good fun, and I’m glad to have a design partner to work with. He keeps me honest, keeps me working at it, and two minds, as the saying goes, are better than one!

My attempt at a sugar glider, from a photo I found online.

Corsairs – Set to Sail

14 Days. That was the length of the Corsairs Kickstarter Campaign for the ZineQuest. Before launch I had my worries, I had my doubts, I had a cynical and self-deprecating voice in the back of my mind telling me Corsairs would fail. It didn’t.

236 Backers raised over $4000 AUD to help make Corsairs a reality. We hit a funding level of 274% and unlocked three stretch goals. We unlocked a better quality zine, improved art from Felicity Haworth, and two further PDF zines that will expand the Corsairs rules and setting.

I’m not sure how I feel. On one hand I am stunned, shocked, thrilled and excited, and on the other I am daunted by the challenge that lies ahead, and the worry that I can still muck it up. Replacing the concern that no-one would be interested and that the Kickstarter would languish unnoticed and forgotten is the concern that people who get the zine will be largely unimpressed. Such is the journey of anybody who creates content in the hope that others will like it I suppose! I cannot sit in a puddle of idle self-doubt, I have 236 people to thank and a successful Kickstarter campaign to celebrate! So onward!

An early test print.

Over the course of the Kickstarter campaign I wrote 23 updates counting something like 13,000 words all told, I did one interview, tweeted a lot, and gave shout outs in my updates to 23 other Kickstarter ZineQuest campaigns. I got a lot of feedback, a huge amount of support, and was stunned when the campaign funded on the second day, and hit 274% of the funding level by the time it wound to a close.

It’s been a roller coaster. I have learned a lot, and I recognise that I have much yet to do and learn. I am looking forward to the chance to officially commission Felicity to complete the artwork for Corsairs, and excited to see how it will all come together including her wonderful artwork. I have two source-zines to write: Smoke and Oakum, which will expand the rules for sky ships and sailing, and Speed, Strength, and Wits, which will expand the rules for characters. Through both I hope to also expand the setting and lore of the Molten Sea and the famed Floating Islands, as well as layering in as many adventure seeds as I can. All in good time! For now I have some freelance work to complete while I wait for Kickstarter to process the campaign. Once this is done I will be taking time out to finish Corsairs, and make the rules book and the source-zines that follow it as wonderful, and full of value for my backers as I can.

Playtesting was a lot of fun!

All in all Corsairs has me wondering about the viability of running a small zine campaign again later in the year. Yes it would be outside of the ZineQuest promotion, and that I have no doubt would significantly impact visibility, but I had a great time running the Corsairs kickstarter campaign… I got to interact with a wide range of wonderful and supportive people from gamers to designers and fellow zine-questers, and generally had a lot of fun. Then again, maybe I should instead focus my attention on my larger fantasy RPG: Ashmerl… Decisions… we shall see!

Corsairs – Coming Soon to Kickstarter!

The Corsairs Kickstarter preview is up! Check it out here!

Corsairs will go live for Kickstarter’s ZineQuest on February 2nd.


Corsairs is a 32 page RPG zine of sky ships, floating islands, and high adventure! All the expected rules are there: actions, combat, giving a foe a damned good tongue lashing, Corsairs even includes rules for sky-ships and broadsides!

Corsairs does not include a GM chapter, or the usual ‘What is an RPG’ section, but it is choc full of rules, Scoundrels, and background. It also includes a Summary page, a character sheet, and a ship sheet.

Again, you can check it out here!

Zine quest – The wait is on…

Well, I did it. I hit submit. I had a few butterflies, but I submitted the Kickstarter project for review. I’m not sure how I’m feeling right now… nervous certainly. Hopeful. Worried. Excited. Anxious. All a mix of various things.

I think I have calculated everything, and goodness knows I have been over the project and the maths 1000 times. I think I have it all covered. We shall see.

The ship is set to sail! I hope the winds are favourable! I hope the course has been well plotted, and any dangers for the voyage have been thoughtfully navigated in the process. If the project passes review Corsairs will be launching on February 2nd. My contribution to the Zine Quest.