Venture into the Frost!

The digital files for Ganymede Outriders have been fulfilled!

If you backed Ganymede Outriders, you should have received emails from Itch and DriveThru will access to your copy of Ganymede Outriders, and the linked files!

If you have the opportunity, please consider leaving a rating on Itch and DriveThruRPG – every rating helps increase visibility, and means more people are likely to find and play Ganymede Outriders.

I am thrilled to be able to release this game, and it’s down to the support of our backers. Thank you! I hope you get even a fraction of the enjoyment from reading and playing Ganymede Outriders as I have in creating it.

If you didn’t back Ganymede Outriders, and are keen to see what it’s all about, you can find it on Itch here, and on DriveThruRPG here.
 

What have backers got so far?

Ganymede Outriders

The core rules are a 40 page A6 sized book, including background on Ganymede, and all the rules required to play.

A Call for Help

A 24 page A6 sized PDF adventure, with interior art and map by yours truly, and additional rules on racing.

Let the Cards Fall

A whopping 40 page A6 sized PDF, with additional information on the setting of Ganymede Outriders, and 14 adventure outlines inspired by the weird and wonderful imaginations of our Commander level Backers.

Example of Play

Is… well it’s exactly what it says in the title!

The Drift System

A PDF document perfect to send to players, or to use a reference when creating your own spin off material/games. It includes all the rules for the Drift System used in Ganymede Outriders, as well as some additional commentary on why the rules exist, or how they might be modified.

Sheets

The two page character sheet and single page vehicle sheet for Ganymede Outriders.
 

So what’s next for Ganymede Outriders?

Once the print copies have been delivered here at Caradoc Games, I’ll begin fulfillment to all Outrider and Commander level backers. For anyone who missed out, and wants a physical copy, they’ll be available from the Caradoc Games website, and from Indie Press Revolution and Exalted Funeral after I have finished fulfillment to backers.

With the ‘Drift System’ file in the downloads, and with Ganymede Outriders available for use under the Caradoc Games License, I hope that anyone who is keen takes the opportunity to create their own content for Ganymede Outriders, or utilising the Drift system. If you do – make sure to let me know so I can celebrate and share!

I plan on kicking off a ‘Drift Jam’ on Itch.io later this month, and would invite everyone to consider creating something for the jam – whether it’s a business card with a table of crazy Ganymede Events, an adventure, or a spin-off hack of the game system or setting – I’d love to see it!
 

What’s next for Caradoc Games?

Aside from the above? Well…

Behind the scenes I’ve been working on our next game: ‘With Every Fibre‘. This is a fantasy game set in the city of Fasthold – a once floating city that has crashed to earth in an unknown landscape. Adventures can take place in the fortress of Fasthold itself, in the dangerous mines and tunnels beneath Fasthold, or in the unknown wilds beyond the shadow of the city… 

This is another A6 game, with a full unique system and setting in one book. I’ve been playtesting this one for a while now, and am really excited to share more in upcoming months. It’s also the first game I’ve released where I have drawn all the art!

Looking Forward…

If the last post was looking back at the worn path of 2023, this one is about looking forward into 2024. What has Caradoc Games got planned for this year, and what are some things I’d like to work on outside of that?

Ganymede Outriders

Scheduled to be the first release for 2024, Ganymede Outriders will be hitting Kickstarter in February as a part of ZineQuest/ZiMo

Ganymede Outriders is a big game in a little package. The game uses a custom designed system built for thematic and quick play; putting the emphasis on fun and high action.
Ganymede Outriders includes a full RPG system, and is ideal for both one-shots and campaign play. It is designed to be played with 2 to 5 players and a GM.

Ganymede Outriders will be published as a 40 page A6 zine – another pocket sized book because I like the format, and it keeps the shipping cheap for overseas buyers.

I’ve been working on a bunch of support material for this one, including an SRD, an example of play, and an adventure. It will be available for people to hack, remake, or create for under the Caradoc Games license. Which means you can make stuff using the system, or for the game setting, for free or for sale, without Caradoc Games expecting a tithe.

Everything for Ganymede Outriders is done and ready to roll, and I am super excited for this to launch. I think the setting is fun, and the rules lean into it – something I love doing with all my games!

Ganymede Outriders will be the first game I launch in 2024, but it won’t be the last.

With Every Fibre

Coming in second is With Every Fibre, which will probably be launched somewhere on crowdfunding a month or so after Ganymede Outriders, or the middle of the year at the latest.

With Every Fibre is a fantasy dungeon crawl. The system is designed to OSR-like, but uses D10s for skill tests, and a range of other polyhedrals for weapon damage, spells, and the like. Here’s the pitch:

With Every Fibre is a rules-light fantasy adventure game. Between the covers you’ll find the rules of play, spells to cast, weapon traits you can unlock for special powers, adversaries to face down, tables to roll on and more.

With Every Fibre includes a full RPG system, and is ideal for both one-shots and campaign play. It is designed to be played with 2 to 5 players and a GM.

With Every Fibre will be published as a 48 page A6 zine. I’m really proud of this one. First of all I think the game system is fun, and contains some interesting ideas. Mostly though because all the art and maps for With Every Fibre and the adventure were done by own hand!

Like Ganymede Outriders, everything for With Every Fibre is already done – the rules are written, the art is complete, the layout is finished… So basically, it’s ready for launch!

Heralds… Maybe…

The third release for 2024 is likely to be a game I have been working on for a while called Heralds… A game where setting building and map creation are a strong part of the game – but I haven’t decided whether this will be a setting book, or whether it will come with a game system as well. Knowing me, I’ll probably end up designing a game system for it, but who knows!

This one is planned to come out late in 2024, I don’t know the page count, and while it’s partly written, I need to go back and rework stuff I put down to paper from a couple of years ago… it’s very much fluid at the moment.

Of course, if Ganymede Outriders or With Every Fibre do particularly well, this third release for the year might be something expanding those systems, and Heralds might be bumped back to 2025. Speaking of which, at some point, probably in 2025, I want to revisit Corsairs and Rascals.

A Podcast?

One of the things I have been considering is starting a short review series – one where each episode is less than twenty minutes, and focuses on a single table top role playing game. One of the reasons I thought about doing this is because there are so many indie games that struggle for reviews, I thought it would be nice to do something to fill that gap. Yeah – it would probably keep a fairly positive focus, but that’s mainly because I’m motivated to talk about the things I like. I’ve done podcasting before, and I’m not sure I have the energy to make this a multi-person affair, so it would probably just be me talking into a microphone. Sure it could be TikTok or YouTube or whatever, but I’m not really interested in creating video content, and I almost never watch these forms of game media myself, stick to what you know right?

Other Stuff…

Three games and support material is a pretty reasonable release schedule for 2024, but there are other things I am working on, including a novel manuscript, creating more art for my projects, and other things both personal and professional. We’ll see how it goes.