Devil’s Run Update

How would you survive in the mayhem and anarchy of a post-apocalyptic world? A wasteland of scarcity, danger, and dominated by gangs? Red Scar have just updated the Quickstart for their role playing game: Devil’s Run. Devil’s Run is a fun and crazy post-apocalyptic setting, with all the chrome, oil stains, shell casings and mayhem one would expect of the wasteland.

The Devil’s Run Quickstart includes rules for Modiphius Entertainment’s 2D20 system, which powers Star Trek Adventures, Conan: Adventures in an Age Undreamed Of, John Carter of Mars, Infinity the Role Playing Game, and more, as well rules for running it with the Savage Worlds SWADE system, from Pinnacle Entertainment.

I didn’t contribute anything to the Quickstart, but I did write some pieces for the soon-to-be-released core book. The game is a lot of fun, and well worth checking out. You can find the updated Quickstart, for free, on DriveThruRPG here.

Tempus Fugit…

Time has flown! last I checked it was the start of July, and I had just released The Hoppy Pops. A whirlwind has rushed by and suddenly it appears to be the start of August! I was remiss with my blog updates in July, many apologies, but life seems to have gotten in the way!

So what have I been doing this last month? Well, freelance writing has kept me rather busy. I have had the pleasure of working on the upcoming Legends of Middle-Earth (probably being renamed Tales from Middle-Earth), for Cubicle 7. As well as getting through a number of pieces for the Infinity: The Role Playing Game, for Modiphius. Lastly, I managed to start a few odds and ends for Devil’s Run, for Red Scar Gaming. It’s been quite a mix: a pinch of classic epic fantasy, a dash of post-human science fiction, and a smidgen of down-and-dirty post-apocalypse.

I have also been getting my next micro-RPG ready, it’s called Owlbear Omelette, and sets you (the players), on a mad dungeon quest to secure an Owlbear Egg for omelette-making purposes. Is it just a drunk dare? Is it to strike a blow to the entrenched hierarchy? Is it just for kicks? You decide! In preparation I made a couple of illustrations for the cover, and have been mulling over which to use.

Option one…
Option two…

Not what anyone would call fine art, but will have to do…

Owlbear Omelette shoud be up and available within the next week or so for those of you who support my Patreon page (and with juicy extras), for everyone else, it will be available a week after that in all the usual places (namely DriveThruRPG and Itch.io).

This month my goals are to finish off the next micro-RPG, and round out some of the freelance work I have still on the docket. I need to get back to design work on Ashmerl, my full-sized fantasy RPG. I also have some fiction I need to get out of my system, for better or for worse, and I’m sure I’ll be distracted by something else along the way. Last but not least, I need to make sure I get more than one blog post out there in August, July was… well, best not said!

Until the next post, happy gaming!

Goodbye and Hello

2018 has come and gone, and as the dust of the year passing settles, it is time to look back and examine what I set out to achieve, and how I fared against that target. It is also time to take pause, and think about the things to come, the things I would like to accomplish by the end of the year ahead.

At the start of the year I set out a number of goals I wished to achieve on my other blog, Castle by Moonlight. There I wrote down a number of somewhat lofty goals – to keep up the freelance work, to blog twice a month, at least, and to draft a novel. Hmm… Let’s start with the negatives, and hopefully end on a better note.

I completely failed at my goal of writing a novel. I have outlines for two novels, wrote a novella, and a couple of short stories, but I did not make tangible progress on a novel. Why? It is partly due to vacillation. Not picking a story idea and running with it. It is partly due to prioritising freelance work, and not making time for my own fiction. It is partly due to procrastination, not using the time I did have effectively. All of these are things I need to change for the coming year, because yes, writing a novel is going to feature in my goals for the coming year. I’m like a moth to a flame… as they say.

My blogging goal was to write at least two blog posts a month, and then I went and starting this blog, splitting my attention between Castle by Moonlight and here. It did not go well. Sure I wrote 18 posts on Castle by Moonlight (petering out in July), and 19 posts here. Sure, combined that is well more than two posts a month. But I haven’t felt settled. I’m not sure still whether to maintain both blogs, abandon this one, or that one, and focus on the one remaining. I get more readers on Castle by Moonlight, but I also wanted to start a blog that was less gaming orientated and more the beginnings of a vaunted ‘Writer’s Website’ (capitals required). I’m not sure what to do on this front, perhaps me posting this here is a subconscious clue I should pay heed to, but I’ve never been much good at introspection.

Freelancing. This fared better in 2018, and I submitted somewhere around 135,000 words all told, pretty much all for the Infinity RPG from Modiphius. This included a campaign of five adventures, and various contributions to about seven books. How it will fare in 2019 is anyone’s guess, the list of books to be written for the Infinity RPG is nearing completion. I have work (I hope), for Red Scar that I am looking forward to immensely, but as for more, who can say.

Unforeseen projects… Somewhere around November last year I was wanting to role play some more, I was between projects, nothing to playtest for Infinity, and the prospect of work for other companies upcoming, but unsecured. I didn’t want to start a new campaign (though I have plenty of unplayed games on my shelf), in case work did pop up that required testing… what to do? Ahh, the obvious answer: write your own setting and role playing game!

Well, I didn’t see it coming, but around mid-November last year, in whatever fit of madness took me, I started to write my own RPG. I have a number of complete and semi-complete games sitting on the shelf, but this is a project that draws on the experiences of the last five to ten years working in and around the games industry, and particularly the last three to four in the role playing sphere.

Within a short space of time I hammered out about seven or eight dice systems (I have finally settled on one, though further testing may change this), and developed a setting I rather like. I wrote the system, some setting notes, and the character creation system, and have managed a test session with my local group. I am thrilled with how it is coming together, and there are some aspects of character creation that tie to world building that I am particularly proud of. How this will develop, or where it will go, is something I haven’t decided as yet, but it is in development, and I look forward to developing it further.

Well, that is the introspective stuff done, the goodbye to 2018. I think I’ll save my look forward, the probing prognostication regarding the coming year, till the next post. I hope you don’t mind, gentle reader, but you will have to wait with baited breath…