Set in Stone…

A little later today the files for Corsairs will be heading off to the printer. At this point, everything is set in stone. I am nervous, and excited. Once printing is finished we will begin the process of fulfilling the physical copies of Corsairs!

In other news, progress on the follow up zines has been slow, but ongoing. There are some fun new things for Ships and Sailing in the upcoming release Smoke and Oakum, and expanded options for characters and development that I think add some nice features in Speed, Strength, and Wits. Felicity has completed the art for Smoke and Oakum, and it is looking fantastic! I am really impressed with the work she has done to help bring life and energy to Corsairs, I’m sure you will agree.

It’s been a chaotic time, from a bush fires to a pandemic, to social upheaval. Given these very real and very important events I have felt that trying to push and market Corsairs in this time is insensitive to those issues. So Corsairs sits, at the moment, slowly ticking away. I have been pleased to see Corsairs gather a few more sales on DriveThru and Itch, and hopefully this continues with the release of Smoke and Oakum. I am considering developing and writing a mini-campaign for Corsairs to supplement the line, but that will depend on how the follow up zines progress. Beyond that, there are a few more games in development that will either see light later this year, or be more fully realised for 2021, perhaps as a part of the ZineQuest then, if it runs again.

I know I have been quiet of late, but things have been ticking along. I hope to shift back to posting more regularly soon…

Setting Sail

Corsairs has set sail! After the Kickstarter launch as a part of the ZineQuest in February, backers have finally been sent their digital copies of the Corsairs RPG! Before hitting send I was a mix of nervous and excited, immediately afterwards elated and relieved! Corsairs has been released!

Corsairs is a role playing game zine containing the full rules for character creation, and character actions, as well as for ships and sailing the skies of the Molten Seas. Scattered throughout is background information on the floating islands, and the setting of Corsairs, as well as wonderful art from Felicity Haworth. When you buy Corsairs you will also get separate files for the character sheet, the ship sheet, and two rules reference sheets.

Corsairs is available now on itch.io here.

You can also find it on DriveThruRPG here.

If you get a copy, please consider leaving a rating or review!

For the next two weeks I’ll be gathering feedback and questions on Corsairs, before I send the files off to be printed. I’m excited, and I hope anyone who gets a copy enjoys reading and playing the game half as much as I did writing and developing it!

Preparing for launch…

It won’t be long now before the backers of my Corsairs RPG Zine Kickstarter get their backer surveys, a short hop from there to the digital copies being sent out, and another short hop to the physical printing and shipping…

Things are starting to move!

For now the most exciting thing I wanted to share is the cover for Corsairs. This piece of art was created by Felicity Haworth, and I think manages to bring the setting of Corsairs to brilliant and exciting life!

Back to the jungle…

It’s been far too long since my last post. I have been busy. My day job is as a teacher, and the transition to remote learning has involved a lot of work. This has had a significant impact on everything else obviously, and has led to fewer posts here, and a couple of deadlines pushed back for freelance work. I am trying to make ground, but the going is slow. I think I have a handle on this whole remote teaching business now though, so fingers crossed I manage to find some more free time in the next few weeks!

So what have I been doing for Caradoc Games? Work on Corsairs is progressing, and I have been through and edited and reedited the core book a number of times. Progress on the follow-up source-zine Smoke and Oakum continues, though has been slower than I had hoped. I have a system for running chases written (allowing better rules for a Corsair ship to chase down and catch some juicy merchant galleon), as well as a bunch of Ship Conditions. I have started turning my notes for the Weather into actual properly written rules and guidelines, and am happy with how all of this is shaping up!

Art for Corsairs is coming along nicely! I have seen and given feedback on all the early sketches, and Felicity is working hard on turning them into their final pieces. I am looking forward to being able to share them when they are done!

In addition my co-designer Karl Lange (of Ark Angel Games) and myself have returned to Colour Jungle with gusto. Karl has made a brilliant Table Top Simulator version of the game, so we should be able to organise more testing than previously even in our isolation! It’s looking really nice. We made some adjustments to the rules that I think are very solid, and have trimmed some other pieces out that felt like they added ‘stuff (TM)’ without adding much. The game is feeling more solid now, and I think with some honing, it might be ready to take back to publishers…

My physical playtest copy… Not as pretty!

In any case, that’s the update for now! I’ll endeavor to return to more regular posting soon, until then, stay safe, and I hope you and yours are well!

Sugar Gliders

A while ago I wrote about a card game that Karl Lange of Ark Angel Games and myself were designing, it was called Colour Jungle. After plenty of testing and development, we felt that it was ready to show around, and while we got some positive feedback from various publishers (thanks to Karl for the leg work on this), it didn’t quite make the grade, and no-one picked it up.

Colour Jungle in testing…

Karl and I had an online meeting a week or so ago, and decided to take a different approach. Taking the feedback we had received from playtesters and publishers, we looked at the game again and pulled out the pieces that we felt were the strongest and most enjoyable aspects of Colour Jungle, and imagined ways we could redesign the game around those core elements.

Setting up the new spin-off – Sugar Glider Tag

Sugar Glider Tag is the working title of the result. We still have a way to go with developing this one, and who knows, this particular road may lead us to a point where we shrug, trek back, and look for a different fork in the path to explore.

Right now though work continues apace with the early development and playtesting. There are aspects of this new game that I really like, and there are aspects of the-game-it-was that I miss, but for now the only way is forward. Testing, trialing, playing, and seeing what feels like an interesting avenue to explore.

More testing, more tweaks…

It’s good fun, and I’m glad to have a design partner to work with. He keeps me honest, keeps me working at it, and two minds, as the saying goes, are better than one!

My attempt at a sugar glider, from a photo I found online.

Uncertainty…

Well, my intention was to continue with my series about the ZineQuest, and I will be getting to it, but right now I feel the world is reeling in a state of shock. The onslaught of the coronavirus covid-19 has been swift, frightening, and shocking. The impact it has had on communities around the world is absolutely awful. Sitting here with a sense of uncertainty about things like the printing, delivery, and shipping of my little zine Corsairs pales into insignificance against the backdrop of events currently unfolding around the world. In my corner of the world we have just entered a shut-down, all non-essential businesses have closed and all non-essential travel restricted. My town has recorded it’s first couple of cases, and undoubtedly there are more in the community, people either not feeling particularly sick, or sick but untested. But it is also true that we are faring so much better than many places around the world.

I never envisaged, as I wrote in the ‘Risks and Challenges’ section of the Kickstarter, that Corsairs was well planned and would meet deadlines barring any unforeseen events, that unforeseen events would indeed step in to throw things into confusion. Of course, this is exactly what unforeseen means, but writing and experiencing it have proven to be two very different things. There is a sense of uncertainty, and of shock, at the way word events are unfolding. I feel obliged to write about the steps being taken to mitigate the challenges posed, and keep people up to date with progress on Corsairs, but it also feels like I’m disregarding the impact current events are having on the lives of so many us when I focus on such a comparatively trivial thing.

Nonetheless, it is important, I think, to keep up with these updates, and it’s something I plan to do with more regularity. Partly because backers deserve to know they have not been forgotten, but mostly because making that contact, sending that message, communicating, is an important and unifying act, however small it may be.

There is uncertainty. As the states in my country all enter different stages of lock down there is no news or forecast as to when certain businesses will open again. No certainty over whether I will be able to have Corsairs printed next month, or whether it will be in three months. No certainty that it will be able to be shipped to me, or that I’ll be able to post it out to backers within days, weeks, or months.

Corsairs will be printed. It will be shipped to backers. But uncertainty is a product of this rapidly changing and evolving global pandemic.

Amongst the chaos of the current world climate I hope that you, wherever you are, are ok. Stay safe, stay well, reach out if you need someone to talk to, and follow health guidelines (ie: wash your hands)!