Binti: Home, and Binti: The Night Masquerade

Binti, Home, and The Night Masquerade together form the Binti trilogy of novellas written by Nnedi Okorafor. This blog post will focus on Binti: Home and Binti: The Night Masquerade, both of these novellas continue on from the original, Binti. In Binti the eponymous hero suffers and survives through a horrendous assault on the ship taking her to university, and is transformed in the process. I wrote previously about my thoughts on Binti, but needless to say I enjoyed it.

Binti-Home

Binti: Home begins a year after the events in the first novella, and sees Binti longing for home and family, finally making the choice to go back with her companion Okwu, a Meduse alien. I don’t plan on getting into the specifics of either Home or The Night Masquerade, but suffice to say that the themes of both struck me as being about change and acceptance of change, racism, and inheritance.

Binti left her people and her family for a life, offworld, at Oomza University. Her experiences en route, described in ‘Binti’, as well as her time among the eclectic melange of cultures at Oozma University, change her. These changes are emotional, psychological, and most dramatically, physical. Binti: Home spends some time exploring how those changes, forced upon Binti by cruel circumstance, affect her personally. Binti is scarred, angry, and to some extent self-loathing, or at least ashamed of what she has become.

Binti’s return home is fraught with how she, changed, is accepted by her family. In Binti’s mind the image and memory she had of her home was one of love and acceptance, something that was the very core of who she was, but in the intervening year Binti was not the only thing to change. Time, as the saying goes, changes all. Binti and her family now both belong to different contexts, with different shared experiences, different perspectives and different aspirations.

The Binti Trilogy resonated for me with this theme, of change and how that change is denied, rejected and accepted. How the people and places we hold in our hearts do, after some time apart, grow stranger, and the bridge to understanding and accepting can be hard to find.

Racism is a key theme through the trilogy, with the alien Meduse; the arrogant ruling culture of Binti’s homeland, the Khoush; and finally with her own people, the Himba, and their attitude toward the desert people they know so little of. The realisation that dawns on Binti that her own people, repressed and treated as second class citizens by the Khoush, are guilty of classifying and dismissing the desert people in just the same manner. This realisation brings the theme of racism full circle, of how all of us, comfortable in that which is familiar and ‘like-us’ are all too prone to rejecting what isn’t.

Binti-NightMasquerade

Inheritance is another theme, it may not be the right term, but I choose it for a number of reasons. Binti’s cultural inheritance defines her, early on, and as she changes this recedes somewhat, but remains a core component of her being. The slings and arrows of outrageous fortune is another form of inheritance, something she did not choose, but which was hers to burden nonetheless, and which changed her in ways she had to grow to accept. The inheritance, last of all, of circumstance, like so many reluctant heroes, Binti did not choose to be caught in the mechanisms of culture and politics, of war and peace, but through circumstance it was something she inherited. As the saying goes, it is not what happens to us that defines us, but rather, how we choose to act in response.

The Binti trilogy is imaginative and expressive, alluring and dramatic, it deals with some powerful themes, and does so in a way that demands an emotional response. I thoroughly enjoyed the series, and have Akata Witch, also by Nnedi Okorafor, on my shelf waiting for me.

Jonathan Strange and Mr Norrell

Jonathan Strange and Mr Norrell, by Susanna Clarke, is a story of soaked in the tropes, language and culture of early-eighteenth century England, intermingled with a sense of the wild nature of magic and faerie. It is an odd setting, on one hand all fussing gentlemen, elegant ladies, and all manner of social niceties, and on the other hand, beneath it all, lies a reminiscence of English legends like those of Merlin or Nimue, or a deeper heritage drawn from Celtic tales such as the Mabinogion, or the myths and legends of Scotland and Ireland.

Jonathan Strange and Mr Norrell

Jonathan Strange and Mr Norrell is a book of florid prose, heavy with description and littered with footnotes. I found all of this wonderful, the book was written beautifully, and reading it, I felt throughout, an absolute delight in and love of language. Quips and rejoinders were there aplenty, as were witty observations and carefully concealed snide remarks. If you are a fan of speculative fiction, this book is a thoroughly enjoyable read. For the main, the characters, setting and interactions would not be out of place in an Austen novel, but what really separates Jonathan Strange and Mr Norrell from other well written period dramas is the magic.

Magic in this book is the sort of magic you can only see if you look sideways, a magic where mirrors are doors and shadows might be leaning the wrong way, a magic where things are not quite as they seem, where words are slippery, and trickery is only surpassed by mystery. It is, in a nutshell, very faerie. This world that Clarke has envisaged, where the working of magic is as carefully employed by our two main protagonists as the early sciences were by their practitioners, is rich and involving. Norrell, the methodical and well learnèd, jealous of his knowledge and careful in his applications, is neatly counterpointed by Strange. Strange is the wilder of the two, willing to take risks, more naturally gifted but less inclined to care and planning, more willing to chase down the mysteries than allow them to reveal themselves through study.

The plot takes us across the English countryside, replete with hidden nooks, secret clearings, barrows and burghs rich in faerie, to Spain for the Peninsula War, Venice, and a number of other locations. We encounter some of the major events of the period, including the Battle of Waterloo. Against this backdrop is the continual struggle between Norrell and Strange, both great admirers of one another and haters too in measure, both opposite faces of the same coin, drawn to each other and yet pulling in different directions. Both also facing the same dire threat, a component of the magic that helped Norrell first rise to prominence, fickle and perilous, careless and uncaring and yet deeply moved by the things that catch its attention. This key foe is childlike with tremendous power, capable of obsessive kindness and also unsettlingly cruel.

Jonathan Strange and Mr Norrell is a long book, but it by no means felt it. I thoroughly enjoyed the story, and the many footnotes that were aptly used to help give flesh and life to the setting. It’s a book that has long intrigued me, and I read it recently on recommendation, and immediately regretting not having read it sooner. All in all Jonathan Strange and Mr Norrell is excellent reading.

A Map…

I posted previously about how nice it is to see your writing all laid out, surrounded by nice graphics and looking good. One thing that I have enjoyed a lot, once the draft has been approved, everything laid out and the book shipped off to print, is seeing the maps and artwork that accompany and give life to the book. I have written or worked on a number of adventures for the Infinity Role Playing game, and for each of these I have submitted the word document, and a number of relevant hand drawn maps – scribbles on paper really. The adventure in the Infinity GMs Guide, E Pluribus Unem, is one I wrote, and I thought it might be interesting to post a picture of the map I drew compared to the finished product from a professional.

Infinity has a distinctive visual style that matches its futuristic setting, and the maps the cartographers, N. R. Bharathae and Richard Gale, have made for this book are really nice. They reflect the setting well, and it’s fun to think back to my playtest sessions and remember how they started as rough drawings on a white board for my players to knock about in, to sketches in my note pad to go to Modiphius, through to the final product.

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Sybaris Church
The cartography in the GM Screen Booklet was done by N. R. Bharathae and Richard Gale.

E Pluribus Unem was a fun adventure to write, it tackles some interesting ideas about a society where death isn’t always the end and the concepts of post-humanism, and it also has plenty of action. I hope the gamers out there who play through this adventure have as much playing it as I did when writing and testing it!

If you’re interested, the Infinity GMs Guide can be found on the Modiphius store here.

 

Edit: The Adventure booklet comes with the GM Screen, and this is not available on the Modiphius store yet. The other available books in the Infinity line are available here though.

 

 

 

I Hit Send…

Finally. I hit send. The short story I wrote all the way back in January has been through about seven rounds of editing, and I finally, finally, sent it off. No doubt I’ll get a rejection soon, but hey, at least I finally hit send!

Submit

I had planned to write a whole bunch more fiction this year, but I have been consumed by my freelance writing, so that hasn’t happened. I can’t beat myself up too much, it’s not like I haven’t been writing at all. I have written almost every day so far this year, for one thing or another, so that’s been good. I am still itching to write fiction though, one short story/novelette for the year so far and half a dozen other concept sketches isn’t enough. I really need to hove off a few days a week for writing fiction, but when deadlines start crowding it’s easy to put the fiction off and focus on the freelance. It pays.

How to divide up a week of evenings… One evening for a blog post, one for a game; that leaves five. Three to four for freelance work, and one to two for fiction? Can I make something like that work? Inevidibly there are other things that crowd those evenings; I need to spend time with my family of course, then there are events and special occassions and so on. I also have a little trouble, sometimes, switching from one project to another. I tend to like to start and finish something rather than have multiple plates spinning at the same time. So maybe it would work, maybe it’s something I need to work on.

For anyone interested I also updated my Resources page, it contains some links I have found useful, podcasts I have found inspiring, and other bits and pieces. It’s something I will keep adding to as time goes on. If there’s anything: a podcast, blog, link, or site you think I should add, by all means suggest it as a comment and I’ll check it out!

A kick…

I’ve contributed to a number of games and game books at this stage, in the last five years these have been for Spartan Games and Modiphius Entertainment, but it still gives me a little kick to see the final product. These are two books I wrote for, both for the Infinity RPG, and both now available from Modiphius.

GM
Cover art by Ho Seng Hui
Haqq
Cover art by Ho Seng Hui

As much of a kick as it is to see my name listed in the writing credits, I think seeing the final piece, a product owed to many hands, is what is particularly pleasing. The covers for both these books look fantastic. I particularly love the cover of the Haqqislam sourcebook, because as much as I love a good action scene, I am a sucker for space ships, and the one on the Haqq cover looks great.

Scrolling through the PDF I love seeing how it has all come together, the interior design and layout, the art, the work of all the other designers, writers and people involved in bringing the book to fruition. I wrote some 20,000 words or so for the Haqqislam book, but reading through it is only one small part of the larger whole. Sitting at the keyboard into the wee hours can feel like an act in isolation, but seeing something come together, from a team spread all over the world, for a company based in the UK, and the licence from a company based in Spain, is a pretty neat thing to ponder.

 

 

 

Setting a path…

I finished a novelette at the start of the year, the first piece of fiction I have started and finished for a while. It’s not that I haven’t been writing, as a freelancer in the games industry I have spent most of my evenings writing, but I haven’t written a piece of fiction that wasn’t directly related to a table top miniatures or role playing game for a number of years. Then things got busy. I intended to write more fiction, had plans in notebooks, word docs, on scraps. I intended to write on this blog on a weekly basis, but my freelance work kicked back into gear in early February, and I have been occupied. It may not seem much by the standards of many writers out there, but I have written and submitted around 100,000 words over the course of the year so far, for seven or eight different books that will see publication over the next year or two. At the start of the year I had the goal of drafting a novel, and now, in September, I am worried that I won’t be able to hit that goal.

I went back recently and started to edit through the story I wrote at the beginning of the year. Aside from a general tightening, there are still things I am thinking of changing, aspects of characters, aspects of the setting, and as a science fiction story, I am concerned the descriptions of spaceflight are scientifically inaccurate despite my research. I am still mulling over whether to cut it down to 6000 words and make it a short story, or whether to continue the story (I have plenty of ideas), and make it part of a larger plot. I also have a bunch of story ideas that have been kicking around and variously demanding attention. In short, I am getting the itch to write fiction again.

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This is a repeated refrain: I want to write fiction. I need to make sure I am disciplined enough to make it happen, to dedicate time to it. I also have freelance work I need to get done. I should also make a point of writing here more regularly than one lone update every few months. What is that stops me writing fiction? I have freelance work to get done, a family to spend time with, a day-job to do. I procrastinate over which idea I should write. I worry about slowing down on the freelance work. I am concerned my fiction just isn’t very good.

I know what I need to do, but doing it is difficult. Stop worrying. Easier written than done. Stop worrying and move at my own pace. Don’t do too much, at least so much that I am dragging myself from bed in the morning or have a hard time engaging with my family after work. I need to permit myself to slow down on the freelance work and give myself time to write the fiction I want to write. I need to understand that my fiction probably isn’t very good, but it won’t get better if I don’t do it. I need to be better disciplined in using the time I do have. I need to pick something and just write it, knowing that it might go no-where, be no good, or need to be changed substantially. But as I wrote above, knowing some of the steps is not the same as walking the path. We shall see…

It’s been a while…

Wow, I had originally intended to maintain this blog by adding something here weekly. I really let that goal slip in a big way this last two months. I haven’t posted anything since the beginning of April, but I haven’t been idle.

Infinity Banner

Over the last two months I have finished off three pieces for the Infinity RPG totaling around 27,000 words. It’s also been awesome seeing some of the pieces I submitted a while ago making it into layout, getting artwork, maps, and all the other things that make an RPG product look great. It’s a good reminder that while you toil away plugging at the keys in front of you, pulling a project together requires a whole team of people working away to produce something great. I have been very lucky to work with a fantastic group of people at Modiphius.

Due somewhere around the start of July I have a piece of about 24,000 words due. It’s been a little mind-bending, trying to wrap my head around the early stages of the first adventure, tweaking details here and there. This is because this adventure ties neatly to an existing story within the Infinity setting, but I am excited to get rolling. Writing background material is great fun, writing an adventure is more involved. Getting all the mechanical things tuned correctly is one thing, making sure we also have all the maps and resources a GM needs to run the thing is another. Both of these aspects makes writing an adventure more work than developing and writing out pure background. In some senses, once the details are hammered out an adventure seems to get written more quickly, and background material feels a little slower to get onto paper. This might be due to the fact that setting material needs to be checked and rechecked, and often requires significant research, as well as creative ideas that fit within the established oeuvre, while adventures less so, but it could also be perception bias, and not be the case at all!

One of the things I have rather enjoyed is seeing the adventures I have worked on as a finished product. Every aspect ties back to the story you have developed and written (or helped with), from the art, to the maps, and so on.  Adventures in the Human Sphere contains two adventures I worked on, and scrolling through the finished PDF, with all the pieces in place, from words to art, is rather pleasing. Fingers crossed that GMs and players out there have as much fun with the adventures as I did!

I feel good, I feel nervous…

I blogged last time that I had three projects lined up as a part of my freelance work on the Infinity RPG. The first has been drafted and submitted. Yay. It feels good.

Infinity RPG Core-Book

Writing every night can sometimes be a chore. The sense that you just want to do something else, anything else, can creep in and cause you to procrastinate. I’ve had my share of that feeling, the desire to scroll through Facebook or Twitter, to read something, clean up, paint some miniatures, get some games played, watch Netflix or a thousand other things. Sometimes it feels like drudgery, to force yourself to write.

With every night finished though, and that 1000-2500 words written (my current nightly goal), I do feel good. Glad that I made myself do it on those nights when I wasn’t feeling inspired or was feeling particularly distracted. Getting to the end of a draft feels good. It feels really good. Attaching the document and sending it off to my editor, hitting send, it feels great.

Then the waiting begins. The nervous part of the process. I know that some of what I’ve written will need to go, need to be cut or rewritten because of the quality of the words or the lucidity of the text or the relevance to the overall document. This is especially true when working on the intellectual property of someone else. Infinity is owned by Corvus Belli, and Modiphius are producing the role playing game. I freelance for Modiphius.

What I write goes to the line manager at Modiphius, who will comment and edit. It goes to the person responsible for checking the setting at Modiphius, who will comment and edit. I may rewrite at this stage, depending on the number of edits or rewrites required. Or it may go directly to Corvus Belli, the IP holder. Gutier at Corvus Belli will run through the document with a fine toothed comb, and make sure the background and information I have laid out fits the world he has created. He will comment and edit.

The nervous wait comes after the good feeling you have when submitting. I’m not concerned about comments on my writing, those help me get better and can be fixed, but I am hopeful above all else that what I have written serves the purpose of the book well. I am concerned that what I’ve written services the background as envisaged by Gutier well. Those are the things that are the benchmarks for success as far as I am concerned. Making the book good and useful. Making sure it services the gamers who will eventually buy it and read it and play games based on the information it contains. Making sure the words and colour I have added to the setting does justice to Corvus Belli and Gutier.

Fingers crossed they do. Until I get the email back though, it’s pointless to worry overmuch. On to the next thing…

Infinity and one…

Freelance writing for the role playing industry is a funny thing in my limited experience. Flurries of activity, followed by periods of waiting. I have loved it though, and have loved being a small part of the Modiphius Entertainment team; supportive, geeky, gamerly beasts that they are.

The quiet of the Christmas period has in turn given way to the busy season again. I managed to get a novelette written in the downtime (and begin a short story), as well as blog a bit, but now the clarion call to action has me looking carefully at my schedule and blocking out time to get my freelance obligations completed.

Infinity RPG Core-Book

The next two months are going to be busy, I have three projects queued up, with the prospect of more at the end. I will be receiving sections already drafted back from Corvus Belli and my editors with notes on what needs changing, fixing or removing, and I have also had to turn down a project or two for lack of time.

Last year, around September, I tested myself by writing as much as I felt I could manage over the period of around a month. I wrote somewhere close to 50,000 words that I was happy to submit. It’s not a huge amount for those who are experienced, but it pushed me, and pushed me hard. I wanted to test myself, to see what I could put out, what I was comfortable with, what sort of word rate I could manage in a day, a night, an hour. All told I worked out I can typically manage between 1000 and 2000 words a night. Not a huge amount for many, but comfortable for me. I have a job to go to during the day, and a family I’d like to see, so I need to be careful not to burn too much time, or put myself under too much pressure.

The deadlines, though, are closing, and over the next month and a half I will need to get somewhere close to 50,000 words written to meet them. It could have been more, it could have been much more. But thanks to the month I spent pushing myself I have a better grasp of what I am capable to achieving. There was a time when I would have said ‘yes’ to every opportunity, and even now responding with the occasional ‘no’ hurts. But it’s something I need to do, I recognise that. The one thing I do not want to do is to put myself in a position where I can’t hit a deadline.

Now the challenge is to get my routine up and running again. Last year it was writing at least 1000 words a night, every night. After my schedule throttled back over the Christmas period, and has been slowly ramping since, I need to get that back. Getting my routine going again means only one thing: putting my backside into the seat and typing…

 

Binti, by Nnedi Okorafor

Binti, by Nnedi Okorafor, is a science fiction novella about a young Himba woman, the eponymous Binti, seeking to travel off-world to study at a prestigious university. First and foremost, this is a cracking story; imaginative and fascinating. The cultures presented, the Himba, Khoush and the alien Meduse, are wonderfully outlined and believably constructed (in the case of the fictional), or artfully related (in the case of the futuristic version of the Himba). I found myself drawn into this story, fascinated by the deep cultures presented throughout, the rich setting, and especially by the character of Binti.

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Being a novella, the story itself is short and easy to read, it is also wonderfully written with every word pushing the story and relating the characters and emotion. Much time is well spent on expanding the cultures represented, often by juxtaposing expectations of those cultures against the consequences of choices; the action/inaction of the characters. It is an engrossing read, well constructed and executed, full of feeling and emotion.

The theme I loved the most, I think (‘I think’ because I am still digesting), is the role of communication in the breakdown and formation of connections between peoples. I won’t say too much more, because I don’t like revealing too much of the story, but the capacity to communicate with reason seems a fundamental theme in the story, that coupled with a willingness to listen.

Binti is strong and vulnerable, emotional and reasonable all at the same time, and makes for a wonderful character that is easy to relate to. Her strong sense of identity and culture, and the significance of having that removed, changed or even just of leaving it, are also key themes explored intelligently in only a small number of words. There is emotion packed in here, thought and feeling that far outweighs the page count.

As seems more and more the norm for me these days, I came across Nnedi Okorafor on twitter, reading through her commentary on her journey and experiences as a writer, I was inspired to get Binti and Akata Witch, and I’m very glad I did. There is just one thing I am furious about: I didn’t order the two sequels to Binti. Now I have to wait on the post before I get to read more.