Corsairs has funded!

Wow, I have been busy with the Kickstarter page, and completely neglected the website. Last I wrote here, only a few days ago, Corsairs was sitting at 87% funded. Since then it has gone past its funding goal, and just hit the first stretch goal! I can’t believe it.

So far I have sent out 7 updates on the Kickstarter page, including information about the setting, the rules, and added a poll for backers yesterday in which they could vote for the next PDF Zine to be released for Corsairs.

I am honestly stunned with the level of support and encouragement I have received: it has been unbelievable. I’d love to hit another stretch goal or two as we move into the final week of the Kickstarter, but whether that happens or it doesn’t, I can remain content that I managed to do a thing. There is plenty of work ahead, don’t get me wrong, but I was doubtful I we would make it this far. Crazy!

I have learned so much on the journey so far, and look forward to what the next steps and twists have to teach me. It has made me think, maybe making some zines throughout the year might be an interesting and fun thing to do… Hmm.

If you haven’t yet, check out the Corsairs Kickstarter here. It has been more successful than I had dared to hope it would be, and that is thanks to everyone who has jumped on and supported me, and supported Corsairs!

Corsairs is Live on Kickstarter

Corsairs is now live on Kickstarter! One of the first, but one of many creative, passionate, and vibrant games put forward by the role playing community as a part of Kickstarter’s Zine Quest!

What is Corsairs?

You are a Corsair: nothing more than a pirate to the navies of the Empires that battle over the floating islands. But to independent islands like Teboa, you are a bulwark against the machinations of power hungry sovereigns.

Corsairs is a game of sky ships, powerful empires and fiercely independent floating islands.

The zine is a 32 page role playing game, with all the rules for character creation, taking actions, and darring-do that you would expect. It also includes rules for great battles between the sky ships that the ply the Molten Seas!

If Corsairs funds you will get a 32 page role playing game, including a character sheet and ship sheet, either as a PDF, or both as a PDF and a professionally printed zine.


If we hit the first stretch goal, my sketches will be replaced with wonderful art from Felicity Haworth. Check out her art at the link, I think it’s fantastic, and I’m hoping I have the opportunity to work with her to make Corsairs look even more amazing!

You can find and back Corsairs here.

Corsairs – Characters

Corsairs will be coming to Kickstarter as a part of the ZineQuest in a few days time. In the lead up I wanted to show a few of the details, and today that means talking about characters!

You can tell a lot about a role playing game from the character sheet, and this is the character sheet for Corsairs:

Characters are built around their statistics: Finesse, Might, and Wits. This dictates the base number of D6 rolled when a character is attempting a task. Each statistic has three linked skills, and these will provide bonus dice a character may roll, and can be improved with experience.

Characters also have Luck points, and these may be used to modify dice, or to add some narrative element or device to the game that aids the character in their hour of need!

As the pirates close in on poor old Edward Evans he stumbles across a small gully, Evan’s player spends a luck point and states that in the gully are some picketed horses… just in the nick of time!

Characters will also have positive and negative relationships with the other characters in the group. In our playtests Del Fuego had a negative relationship with Scarred Pete because Pete’s Monkey nearly pulled out Del Fuego’s infamous moustache.

Relationships provide a benefit or impose a negative effect when the characters are working together and helping each other out.

Characters have gear! Each character will also begin the game with one special item. Scarred Pete had his monkey, Del Fuego had his moustache. Special items provide a bonus to one skill.

At the bottom of each character sheet has a Damage chart, which is where a player tracks how injured a character is. Injuries can mean negative effects for the characters, like the Cursed condition. The Damage chart also shows how difficult the injuries are to heal…

Lastly, most characters will have a role on ship, this will mean certain jobs they are in charge of when a ship is getting ready, plotting a course, sailing, or locked broadside to broadside with an enemy!

Corsairs will launch on February 2nd! Check out the pre-launch page here, and click to get notified when it launches!

Corsairs – Coming Soon to Kickstarter!

The Corsairs Kickstarter preview is up! Check it out here!

Corsairs will go live for Kickstarter’s ZineQuest on February 2nd.


Corsairs is a 32 page RPG zine of sky ships, floating islands, and high adventure! All the expected rules are there: actions, combat, giving a foe a damned good tongue lashing, Corsairs even includes rules for sky-ships and broadsides!

Corsairs does not include a GM chapter, or the usual ‘What is an RPG’ section, but it is choc full of rules, Scoundrels, and background. It also includes a Summary page, a character sheet, and a ship sheet.

Again, you can check it out here!